spirv-assembler 0.1.1

SPIR-V backend for Gaia project
Documentation
#![warn(missing_docs)]

//! SPIR-V assembler for shader compilation.
//!
//! This crate provides utilities for generating SPIR-V bytecode from shader programs.

/// SPIR-V code generator
pub struct SpirvGenerator;

impl SpirvGenerator {
    /// Get the name of the generator.
    pub fn name(&self) -> &'static str {
        "spirv"
    }

    /// Generate SPIR-V files from a program.
    ///
    /// # Arguments
    /// * `program` - The program to generate SPIR-V from
    ///
    /// # Returns
    /// A hash map of filename to SPIR-V bytecode
    pub fn generate(&self, _program: &serde_json::Value) -> gaia_types::Result<std::collections::HashMap<String, Vec<u8>>> {
        let files = std::collections::HashMap::new();
        Ok(files)
    }

    /// Compile source code to raw SPIR-V bytecode.
    ///
    /// # Arguments
    /// * `source` - The source code to compile
    ///
    /// # Returns
    /// SPIR-V bytecode
    pub fn compile_to_spirv_raw(&self, _source: &str) -> gaia_types::Result<Vec<u8>> {
        // Placeholder for SPIR-V compilation
        Ok(vec![0x03, 0x02, 0x23, 0x07]) // SPIR-V magic
    }
}