Skip to main content

spirv_assembler/
lib.rs

1#![warn(missing_docs)]
2
3//! SPIR-V assembler for shader compilation.
4//!
5//! This crate provides utilities for generating SPIR-V bytecode from shader programs.
6
7/// SPIR-V code generator
8pub struct SpirvGenerator;
9
10impl SpirvGenerator {
11    /// Get the name of the generator.
12    pub fn name(&self) -> &'static str {
13        "spirv"
14    }
15
16    /// Generate SPIR-V files from a program.
17    ///
18    /// # Arguments
19    /// * `program` - The program to generate SPIR-V from
20    ///
21    /// # Returns
22    /// A hash map of filename to SPIR-V bytecode
23    pub fn generate(&self, _program: &serde_json::Value) -> gaia_types::Result<std::collections::HashMap<String, Vec<u8>>> {
24        let files = std::collections::HashMap::new();
25        Ok(files)
26    }
27
28    /// Compile source code to raw SPIR-V bytecode.
29    ///
30    /// # Arguments
31    /// * `source` - The source code to compile
32    ///
33    /// # Returns
34    /// SPIR-V bytecode
35    pub fn compile_to_spirv_raw(&self, _source: &str) -> gaia_types::Result<Vec<u8>> {
36        // Placeholder for SPIR-V compilation
37        Ok(vec![0x03, 0x02, 0x23, 0x07]) // SPIR-V magic
38    }
39}