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// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//! Render-command emission — the boundary between the core Spine
//! runtime and any downstream renderer (e.g. [`spine_bevy`]).
//!
//! This module owns two things:
//!
//! - The [`RenderCommand`] data layout: interleaved positions + UVs,
//! packed `u32` colors, `u16` indices, blend mode, and an opaque
//! [`TextureId`]. Matches `spine-cpp`'s `RenderCommand` struct
//! exactly so the golden-capture harness can dump byte-comparable
//! output.
//! - The [`SkeletonRenderer`] walker that iterates a
//! `Skeleton`'s draw-order, resolves each attachment's geometry, and
//! emits one or more `RenderCommand`s — with clipping and
//! command batching wired in.
//!
//! **No GPU / windowing deps.** `TextureId` is a newtype over `u32`
//! (the atlas page index); the downstream renderer maps it to whatever
//! GPU-side texture handle it owns. Vertex/index/color buffers are
//! plain `Vec<_>` — the consumer copies or re-wraps as needed.
//!
//! [`spine_bevy`]: https://github.com/dead-money/spine_bevy
use crateBlendMode;
pub use SkeletonClipping;
pub use SkeletonRenderer;
/// Opaque texture identifier emitted on every [`RenderCommand`]. Wraps
/// the atlas page index (`AtlasRegion::page_index` / `TextureRegionRef::page_index`).
/// Downstream renderers resolve this to their own GPU handle.
;
/// A batch of drawable geometry that shares one texture, one blend
/// mode, one tint, and one dark-color tint. Literal port of
/// `spine-cpp`'s `RenderCommand` struct, with owning `Vec`s in place
/// of spine-cpp's block-allocator slices.
///
/// ## Buffer layout
///
/// | Field | Length | Layout |
/// |--------------|-----------------|---------------------------------------------|
/// | `positions` | `2 * vertices` | Interleaved `x, y` in skeleton world space |
/// | `uvs` | `2 * vertices` | Interleaved `u, v` in atlas space (0..1) |
/// | `colors` | `vertices` | Packed `0xAARRGGBB` (premultiplied alpha) |
/// | `dark_colors`| `vertices` | Packed `0xAARRGGBB` for tint-black |
/// | `indices` | `indices` | Triangle-list `u16` into this command |
/// | `slots` | `vertices` | Slot index; only with [`RenderOptions::vertex_ids`] |
/// | `tags` | `vertices` | Attachment [`tag`](crate::data::Attachment::tag); only with `vertex_ids` |
///
/// `vertices = positions.len() / 2` and `indices = indices.len()`; the
/// numeric counts are not stored separately.
///
/// Each slot's color is repeated across its vertices. By default only slots
/// with the same colors share a command, as in spine-cpp.
/// What [`SkeletonRenderer`] emits beyond spine-cpp's output.
/// Pack four 0..1 floats into `0xAARRGGBB`. Matches spine-cpp's
/// `SkeletonRenderer` color packing exactly — including the
/// truncating `f32 -> u8` cast (no round-to-nearest, matches C++
/// `static_cast<uint8_t>`).
///
/// Used by the render walker to populate `RenderCommand::colors` and
/// `RenderCommand::dark_colors`.
pub