use crate::{MixBlend, Skeleton, SkeletonData, apply_animation};
const SKELETON_TRANSFORM_WITH_TIMELINE: &str = r#"
{
"skeleton": { "spine": "4.3.00" },
"bones": [
{ "name": "root" },
{ "name": "b", "parent": "root", "x": 0, "y": 0 },
{ "name": "t", "parent": "root", "rotation": 90 }
],
"slots": [],
"skins": {},
"constraints": [
{
"type": "transform",
"name": "tc",
"source": "t",
"bones": ["b"],
"properties": { "rotate": { "to": { "rotate": {} } } },
"mixRotate": 0
}
],
"animations": {
"anim": {
"transform": {
"tc": [
{ "time": 0.0, "mixRotate": 0.0, "mixX": 0.0, "mixY": 0.0, "mixScaleX": 0.0, "mixScaleY": 0.0, "mixShearY": 0.0 },
{ "time": 1.0, "mixRotate": 1.0, "mixX": 0.0, "mixY": 0.0, "mixScaleX": 0.0, "mixScaleY": 0.0, "mixShearY": 0.0 }
]
}
}
}
}
"#;
fn shortest_rotation(mut degrees: f32) -> f32 {
degrees = degrees.rem_euclid(360.0);
if degrees > 180.0 {
degrees -= 360.0;
}
degrees
}
fn bone_world_rotation_degrees(skeleton: &Skeleton, bone_index: usize) -> f32 {
let bone = &skeleton.bones[bone_index];
bone.c.atan2(bone.a).to_degrees()
}
fn assert_angle_approx(actual: f32, expected: f32) {
let diff = shortest_rotation(actual - expected).abs();
assert!(
diff <= 1.0e-2,
"expected angle {expected}, got {actual} (diff {diff})"
);
}
#[test]
fn transform_timeline_mix_zero_disables_rotation() {
let data = SkeletonData::from_json_str(SKELETON_TRANSFORM_WITH_TIMELINE).unwrap();
let (_, anim) = data.animation("anim").unwrap();
let mut skeleton = Skeleton::new(data.clone());
skeleton.set_to_setup_pose();
apply_animation(anim, &mut skeleton, 0.0, false, 1.0, MixBlend::Replace);
skeleton.update_world_transform();
assert_angle_approx(bone_world_rotation_degrees(&skeleton, 1), 0.0);
}
#[test]
fn transform_timeline_interpolates_mix_rotate() {
let data = SkeletonData::from_json_str(SKELETON_TRANSFORM_WITH_TIMELINE).unwrap();
let (_, anim) = data.animation("anim").unwrap();
let mut skeleton = Skeleton::new(data.clone());
skeleton.set_to_setup_pose();
apply_animation(anim, &mut skeleton, 0.5, false, 1.0, MixBlend::Replace);
skeleton.update_world_transform();
assert_angle_approx(bone_world_rotation_degrees(&skeleton, 1), 45.0);
}