use crate::{MixBlend, Skeleton, SkeletonData, apply_animation};
const JSON: &str = r#"
{
"skeleton": { "spine": "4.3.00" },
"bones": [
{ "name": "root", "x": 1, "y": 2, "length": 3 }
],
"slots": [
{ "name": "pathSlot", "bone": "root", "attachment": "p" }
],
"skins": [
{
"name": "default",
"attachments": {
"pathSlot": {
"p": {
"type": "path",
"vertexCount": 6,
"vertices": [ 0, 0, 0, 0, 3.3333333, 0, 6.6666665, 0, 10, 0, 10, 0 ],
"lengths": [ 10 ],
"closed": false,
"constantSpeed": true
}
}
}
}
],
"path": [
{
"name": "pc_fixed",
"order": 0,
"bones": ["root"],
"target": "pathSlot",
"positionMode": "fixed",
"spacingMode": "length",
"rotateMode": "tangent",
"position": 2,
"spacing": 3,
"mixRotate": 0,
"mixX": 0,
"mixY": 0
},
{
"name": "pc_percent",
"order": 0,
"bones": ["root"],
"target": "pathSlot",
"positionMode": "percent",
"spacingMode": "percent",
"rotateMode": "tangent",
"position": 0.25,
"spacing": 0.1,
"mixRotate": 0,
"mixX": 0,
"mixY": 0
}
],
"animations": {
"anim": {
"path": {
"pc_fixed": {
"position": [
{ "time": 0.0, "position": 2.0 },
{ "time": 1.0, "position": 4.0 }
],
"spacing": [
{ "time": 0.0, "spacing": 3.0 },
{ "time": 1.0, "spacing": 5.0 }
]
},
"pc_percent": {
"position": [
{ "time": 0.0, "position": 0.25 },
{ "time": 1.0, "position": 0.50 }
],
"spacing": [
{ "time": 0.0, "spacing": 0.1 },
{ "time": 1.0, "spacing": 0.2 }
]
}
}
}
}
}
"#;
fn assert_approx(actual: f32, expected: f32) {
let diff = (actual - expected).abs();
assert!(
diff <= 1.0e-3,
"expected {expected}, got {actual} (diff {diff})"
);
}
#[test]
fn json_scale_applies_to_geometry_and_conditionally_to_path_fields() {
let data = SkeletonData::from_json_str_with_scale(JSON, 2.0).unwrap();
assert_approx(data.bones[0].x, 2.0);
assert_approx(data.bones[0].y, 4.0);
assert_approx(data.bones[0].length, 6.0);
let fixed = &data.path_constraints[0];
assert_approx(fixed.position, 4.0);
assert_approx(fixed.spacing, 6.0);
let percent = &data.path_constraints[1];
assert_approx(percent.position, 0.25);
assert_approx(percent.spacing, 0.1);
let anim = data.animation("anim").unwrap().1.clone();
let mut skeleton = Skeleton::new(data);
skeleton.set_to_setup_pose();
apply_animation(&anim, &mut skeleton, 1.0, false, 1.0, MixBlend::Replace);
assert_approx(skeleton.path_constraints[0].position, 8.0);
assert_approx(skeleton.path_constraints[0].spacing, 10.0);
assert_approx(skeleton.path_constraints[1].position, 0.50);
assert_approx(skeleton.path_constraints[1].spacing, 0.2);
}