spin_sleep
Accurate sleeping. Only use native sleep as far as it can be trusted, then spin.
The problem with thread::sleep is it isn't always very accurate, and this accuracy varies
on platform and state. Spinning is as accurate as we can get, but consumes the CPU
rather ungracefully.
This library adds a middle ground, using a configurable native accuracy setting allowing thread::sleep to wait the bulk of a sleep time, and spin the final section to guarantee accuracy.
SpinSleeper
extern crate spin_sleep;
// Create a new sleeper that trusts native thread::sleep with 100μs accuracy
let spin_sleeper = new;
// Sleep for 1.01255 seconds, this will:
// - thread:sleep for 1.01245 seconds, ie 100μs less than the requested duration
// - spin until total 1.01255 seconds have elapsed
spin_sleeper.sleep;
Sleep can also requested in f64 seconds or u64 nanoseconds
(useful when used with time crate)
spin_sleeper.sleep_s;
spin_sleeper.sleep_ns;
LoopHelper
For controlling & report rates (e.g. game FPS) this crate provides LoopHelper. A SpinSleeper is used to maximise
sleeping accuracy.
use LoopHelper;
let mut loop_helper = builder
.report_interval_s // report every half a second
.build_with_target_rate; // limit to 250 FPS if possible
let mut current_fps = None;
loop