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use crate::misc::PhantomOnce; use std::fmt; use std::sync::atomic::{AtomicU8, Ordering}; /// A synchronization primitive which can be used to run a one-time global initialization. /// /// `Once` behaves like `std::sync::Once` except for using spinlock. /// Useful for one-time initialization for FFI or related functionality. /// /// # Examples /// /// ``` /// use spin_sync::Once; /// /// static INIT: Once = Once::new(); /// /// INIT.call_once(|| { /// // Do some initialization here. /// }); /// ``` pub struct Once { state: AtomicU8, _phantom: PhantomOnce, } impl fmt::Debug for Once { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { f.pad("Once { .. }") } } impl Once { /// Create a new `Once` instance. pub const fn new() -> Self { Self { state: AtomicU8::new(OnceState::default().state), _phantom: PhantomOnce {}, } } /// Performs an initialization routine once and only once. The given closure will be executed /// if this is the first time [`call_once`] has been called, and otherwise the routine will not be invoked. /// /// This method will block the calling thread if another initialization routine is currently running. /// /// When this function returns, it is guaranteed that some initialization has run and completed /// (it may not be the closure specified). It is also guaranteed that any memory writes performed /// by the executed closure can be reliably observed by other threads at this point (there is a happens-before /// relation between the closure and code executing after the return). /// /// If the given closure recursively invokes [`call_once`] on the same `Once` instance the exact behavior /// is not specified, allowed outcomes are a panic or a deadlock. /// /// [`call_once`]: #method.call_once /// /// # Examples /// /// `Once` enable to access static mut data safely. /// /// ``` /// use spin_sync::Once; /// /// static mut CACHE: usize = 0; /// static INIT: Once = Once::new(); /// /// fn expensive_calculation(val: usize) -> usize { /// unsafe { /// INIT.call_once(|| { CACHE = val; }); /// CACHE /// } /// } /// /// // INIT.call_once() invokes the closure and set the CACHE. /// assert_eq!(1, expensive_calculation(1)); /// /// // INIT.call_once() do nothing and return the CACHE. /// assert_eq!(1, expensive_calculation(2)); /// ``` /// /// # Panics /// /// The closure f will only be executed once if this is called concurrently among /// many threads. If that closure panics, however, then it will poison this `Once` instance, /// causing all future invocations of [`call_once`] to also panic. /// /// [`call_once`]: #method.call_once pub fn call_once<F: FnOnce()>(&self, f: F) { let (_guard, s) = self.lock(); if s.poisoned() { panic!("`Once.call_once()' is called while the instance is poisoned."); } if s.finished() { return; } f(); let s = s.finish(); self.state.store(s.state, Ordering::Relaxed); } /// Performs the same function as [`call_once`] except ignores poisoning. /// /// Unlike [`call_once`], if this `Once` has been poisoned (i.e., a previous call to [`call_once`] /// or [`call_once_force`] caused a panic), calling [`call_once_force`] will still invoke the closure /// f and will not result in an immediate panic. If f panics, the `Once` will remain in a poison state. /// If f does not panic, the `Once` will no longer be in a poison state and all future calls to /// [`call_once`] or [`call_once_force`] will be no-ops. /// /// /// The closure f is yielded a [`OnceState`] structure which can be used to query the poison status of the `Once`. /// /// [`call_once`]: #method.call_once /// [`call_once_force`]: #method.call_once_force /// [`OnceState`]: struct.OnceState.html /// /// # Examples /// /// ``` /// use spin_sync::Once; /// use std::thread; /// /// static INIT: Once = Once::new(); /// /// // Poison INIT /// let handle = thread::spawn(|| { /// INIT.call_once(|| panic!()); /// }); /// assert!(handle.join().is_err()); /// /// // Poisoning propagates /// let handle = thread::spawn(|| { /// INIT.call_once(|| {}); /// }); /// assert!(handle.join().is_err()); /// /// // call_once_force will still run and reset the poisoned state /// INIT.call_once_force(|state| { /// assert!(state.poisoned()); /// }); /// /// // once any success happens, we stop propagating the poison /// INIT.call_once(|| {}); /// ``` pub fn call_once_force<F: FnOnce(&OnceState)>(&self, f: F) { let (_guard, s) = self.lock(); if s.finished() { return; } f(&s); let s = s.finish(); let s = s.unpoison(); self.state.store(s.state, Ordering::Relaxed); } /// Returns true if some [`call_once`] call has completed successfully. /// Specifically, [`is_completed`] will return false in the following situations: /// /// * Neither [`call_once`] nor [`call_once_force`] was not called at all, /// * [`call_once`] or/and [`call_once_force`] was called, but has not yet completed, /// * the `Once` instance is poisoned /// /// This function returning false does not mean that `Once` has not been executed. /// For example, it may have been executed in the time between when [`is_completed`] /// starts executing and when it returns, in which case the false return value would /// be stale (but still permissible). /// /// [`call_once`]: #method.call_once /// [`call_once_force`]: #method.call_once_force /// [`is_completed`]: #method.is_completed /// /// # Examples /// /// `call_once` was succeeded. /// /// ``` /// use spin_sync::Once; /// /// static INIT: Once = Once::new(); /// /// assert_eq!(INIT.is_completed(), false); /// INIT.call_once(|| { /// assert_eq!(INIT.is_completed(), false); /// }); /// assert_eq!(INIT.is_completed(), true); /// ``` /// /// `call_once` caused panic. /// /// ``` /// use spin_sync::Once; /// use std::thread; /// /// static INIT: Once = Once::new(); /// /// assert_eq!(INIT.is_completed(), false); /// let handle = thread::spawn(|| { /// INIT.call_once(|| panic!()); /// }); /// assert!(handle.join().is_err()); /// assert_eq!(INIT.is_completed(), false); /// ``` #[must_use] pub fn is_completed(&self) -> bool { let s = OnceState::new(self.state.load(Ordering::Relaxed)); (!s.poisoned()) && (s.finished()) } fn lock(&self) -> (OnceGuard, OnceState) { let mut expected = OnceState::default(); loop { let desired = expected.acquire_lock(); let current = OnceState::new(self.state.compare_and_swap( expected.state, desired.state, Ordering::Acquire, )); // self is locked now. Try again later. if current.locked() { expected = current.release_lock(); std::thread::yield_now(); continue; } // Succeed if current.state == expected.state { return (OnceGuard { once: &self }, desired); } // expected was wrong. expected = current; } } } struct OnceGuard<'a> { once: &'a Once, } impl Drop for OnceGuard<'_> { fn drop(&mut self) { let mut s = OnceState::new(self.once.state.load(Ordering::Relaxed)); debug_assert!(s.locked()); if std::thread::panicking() { s = s.poison(); } s = s.release_lock(); self.once.state.store(s.state, Ordering::Release); } } /// State yielded to [`call_once_force`] ’s closure parameter. The state can be used to query /// the poison status of the [`Once`] /// /// [`call_once_force`]: struct.Once.html#method.call_once_force /// [`Once`]: struct.Once.html #[derive(Debug)] pub struct OnceState { state: u8, } impl OnceState { const INIT: u8 = 0; const LOCK: u8 = 1; const FINISHED: u8 = 2; const POISONED: u8 = 4; #[must_use] const fn default() -> Self { Self { state: Self::INIT } } #[must_use] const fn new(state: u8) -> Self { Self { state } } #[must_use] const fn locked(&self) -> bool { (self.state & Self::LOCK) != 0 } #[must_use] const fn finished(&self) -> bool { (self.state & Self::FINISHED) != 0 } #[must_use] /// Returns true if the associated [`Once`] was poisoned prior to the invocation of the closure /// passed to [`call_once_force`] . /// /// [`Once`]: struct.Once.html /// [`call_once_force`]: struct.Once.html#method.call_once_force pub const fn poisoned(&self) -> bool { (self.state & Self::POISONED) != 0 } #[must_use] fn acquire_lock(&self) -> Self { debug_assert!(!self.locked()); Self::new(self.state | Self::LOCK) } #[must_use] fn release_lock(&self) -> Self { debug_assert!(self.locked()); Self::new(self.state ^ Self::LOCK) } #[must_use] fn finish(&self) -> Self { debug_assert!(!self.finished()); Self::new(self.state | Self::FINISHED) } #[must_use] fn poison(&self) -> Self { Self::new(self.state | Self::POISONED) } #[must_use] fn unpoison(&self) -> Self { Self::new(self.state ^ Self::POISONED) } } #[cfg(test)] mod tests { use super::*; #[test] fn call_once_invoke_task_only_once() { let mut val = 0; let once = Once::new(); assert_eq!(0, val); once.call_once(|| val = 1); assert_eq!(1, val); once.call_once(|| val = 2); assert_eq!(1, val); } #[test] fn call_once_force_do_nothing_after_call_once_succeeded() { let mut val = 0; let once = Once::new(); assert_eq!(0, val); once.call_once(|| val = 1); assert_eq!(1, val); once.call_once_force(|_| val = 2); assert_eq!(1, val); } }