Struct NativeOptions

Source
pub struct NativeOptions {
Show 15 fields pub always_on_top: bool, pub maximized: bool, pub decorated: bool, pub drag_and_drop_support: bool, pub icon_data: Option<IconData>, pub initial_window_pos: Option<Pos2>, pub initial_window_size: Option<Vec2>, pub min_window_size: Option<Vec2>, pub max_window_size: Option<Vec2>, pub resizable: bool, pub transparent: bool, pub vsync: bool, pub multisampling: u16, pub depth_buffer: u8, pub stencil_buffer: u8,
}
Expand description

Options controlling the behavior of a native window.

Only a single native window is currently supported.

Fields§

§always_on_top: bool

Sets whether or not the window will always be on top of other windows.

§maximized: bool

Show window in maximized mode

§decorated: bool

On desktop: add window decorations (i.e. a frame around your app)? If false it will be difficult to move and resize the app.

§drag_and_drop_support: bool

On Windows: enable drag and drop support. Drag and drop can not be disabled on other platforms.

See winit’s documentation for information on why you might want to disable this on windows.

§icon_data: Option<IconData>

The application icon, e.g. in the Windows task bar etc.

§initial_window_pos: Option<Pos2>

The initial (inner) position of the native window in points (logical pixels).

§initial_window_size: Option<Vec2>

The initial inner size of the native window in points (logical pixels).

§min_window_size: Option<Vec2>

The minimum inner window size

§max_window_size: Option<Vec2>

The maximum inner window size

§resizable: bool

Should the app window be resizable?

§transparent: bool

On desktop: make the window transparent. You control the transparency with App::clear_color(). You should avoid having a egui::CentralPanel, or make sure its frame is also transparent.

§vsync: bool

Turn on vertical syncing, limiting the FPS to the display refresh rate.

The default is true.

§multisampling: u16

Set the level of the multisampling anti-aliasing (MSAA).

Must be a power-of-two. Higher = more smooth 3D.

A value of 0 turns it off (default).

egui already performs anti-aliasing via “feathering” (controlled by egui::epaint::TessellationOptions), but if you are embedding 3D in egui you may want to turn on multisampling.

§depth_buffer: u8

Sets the number of bits in the depth buffer.

egui doesn’t need the depth buffer, so the default value is 0.

§stencil_buffer: u8

Sets the number of bits in the stencil buffer.

egui doesn’t need the stencil buffer, so the default value is 0.

Trait Implementations§

Source§

impl Clone for NativeOptions

Source§

fn clone(&self) -> NativeOptions

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Default for NativeOptions

Source§

fn default() -> NativeOptions

Returns the “default value” for a type. Read more

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Pluralize<T> for T

Source§

fn pluralize(self, plural: T, items: usize) -> T

See module level docs.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ErasedDestructor for T
where T: 'static,

Source§

impl<T> MaybeSendSync for T

Source§

impl<T> SerializableAny for T
where T: 'static + Any + Clone + for<'a> Send + Sync,