#include "SPECK3D_INT_DEC.h"
#include <algorithm>
#include <cassert>
#include <cstring>
#include <numeric>
template <typename T>
void sperr::SPECK3D_INT_DEC<T>::m_process_S(size_t idx1, size_t idx2, size_t& counter, bool read)
{
auto& set = m_LIS[idx1][idx2];
bool is_sig = true;
if (read)
is_sig = m_bit_buffer.rbit();
if (is_sig) {
counter++;
m_code_S(idx1, idx2);
set.make_empty(); }
}
template <typename T>
void sperr::SPECK3D_INT_DEC<T>::m_process_P(size_t idx, size_t no_use, size_t& counter, bool read)
{
bool is_sig = true;
if (read)
is_sig = m_bit_buffer.rbit();
if (is_sig) {
counter++; m_sign_array.wbit(idx, m_bit_buffer.rbit());
m_LSP_new.push_back(idx);
m_LIP_mask.wfalse(idx);
}
}
template <typename T>
void sperr::SPECK3D_INT_DEC<T>::m_process_P_lite(size_t idx)
{
auto is_sig = m_bit_buffer.rbit();
if (is_sig) {
m_sign_array.wbit(idx, m_bit_buffer.rbit());
m_LSP_new.push_back(idx);
m_LIP_mask.wfalse(idx);
}
}
template class sperr::SPECK3D_INT_DEC<uint64_t>;
template class sperr::SPECK3D_INT_DEC<uint32_t>;
template class sperr::SPECK3D_INT_DEC<uint16_t>;
template class sperr::SPECK3D_INT_DEC<uint8_t>;