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use *;
/// A trait for upcasting types into a trait object
///
/// # Examples
/// ```rust
/// use spellcast::upcast::*;
///
/// trait EntityObj {}
/// trait PlayerObj: EntityObj {}
///
/// struct Human;
///
/// impl EntityObj for Human {}
/// impl PlayerObj for Human {}
///
/// let human = Box::new(Human);
///
/// let player = <dyn PlayerObj>::upcast_from(human);
/// let entity = <dyn EntityObj>::upcast_from(player);
/// ```