use crate::wayland_adapter::{SpellWin, way_helper::get_string};
use slint::{
SharedString,
platform::{ PointerEventButton, WindowEvent},
};
use smithay_client_toolkit::{
output::OutputState,
reexports::{
client::{
Connection, QueueHandle,
protocol::{wl_pointer, wl_seat},
},
protocols::wp::cursor_shape::v1::client::wp_cursor_shape_device_v1::Shape,
},
registry::{ProvidesRegistryState, RegistryState},
registry_handlers,
seat::{
Capability,
SeatHandler,
SeatState,
keyboard::KeyboardHandler,
pointer::{PointerData, PointerEvent, PointerEventKind, PointerHandler},
},
shell::WaylandSurface,
};
use tracing::{info, trace, warn};
impl KeyboardHandler for SpellWin {
fn enter(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &smithay_client_toolkit::reexports::client::protocol::wl_keyboard::WlKeyboard,
_surface: &smithay_client_toolkit::reexports::client::protocol::wl_surface::WlSurface,
_serial: u32,
_raw: &[u32],
_keysyms: &[smithay_client_toolkit::seat::keyboard::Keysym],
) {
info!("Keyboard focus entered");
}
fn leave(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &smithay_client_toolkit::reexports::client::protocol::wl_keyboard::WlKeyboard,
_surface: &smithay_client_toolkit::reexports::client::protocol::wl_surface::WlSurface,
_serial: u32,
) {
info!("Keyboard focus left");
}
fn press_key(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &smithay_client_toolkit::reexports::client::protocol::wl_keyboard::WlKeyboard,
_serial: u32,
event: smithay_client_toolkit::seat::keyboard::KeyEvent,
) {
trace!("Key pressed");
let string_val: SharedString = get_string(event);
self.adapter
.try_dispatch_event(WindowEvent::KeyPressed { text: string_val })
.unwrap_or_else(|err| warn!("Key press event failed with error: {:?}", err));
}
fn release_key(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &smithay_client_toolkit::reexports::client::protocol::wl_keyboard::WlKeyboard,
_serial: u32,
event: smithay_client_toolkit::seat::keyboard::KeyEvent,
) {
trace!("Key released");
let string_val: SharedString = get_string(event);
self.adapter
.try_dispatch_event(WindowEvent::KeyReleased { text: string_val })
.unwrap_or_else(|err| warn!("Key release event failed with error: {:?}", err));
}
fn update_modifiers(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &smithay_client_toolkit::reexports::client::protocol::wl_keyboard::WlKeyboard,
_serial: u32,
_modifiers: smithay_client_toolkit::seat::keyboard::Modifiers,
_raw_modifiers: smithay_client_toolkit::seat::keyboard::RawModifiers,
_layout: u32,
) {
}
fn update_repeat_info(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &smithay_client_toolkit::reexports::client::protocol::wl_keyboard::WlKeyboard,
_info: smithay_client_toolkit::seat::keyboard::RepeatInfo,
) {
trace!("Key repeat info updated");
}
fn repeat_key(
&mut self,
_conn: &Connection,
_qh: &QueueHandle<Self>,
_keyboard: &smithay_client_toolkit::reexports::client::protocol::wl_keyboard::WlKeyboard,
_serial: u32,
_event: smithay_client_toolkit::seat::keyboard::KeyEvent,
) {
trace!("Repeat key called");
}
}
impl SeatHandler for SpellWin {
fn seat_state(&mut self) -> &mut SeatState {
&mut self.states.seat_state
}
fn new_seat(&mut self, _: &Connection, _: &QueueHandle<Self>, _: wl_seat::WlSeat) {}
fn new_capability(
&mut self,
_conn: &Connection,
qh: &QueueHandle<Self>,
seat: wl_seat::WlSeat,
capability: Capability,
) {
if capability == Capability::Keyboard && self.states.keyboard_state.board.is_none() {
info!("Setting keyboard capability");
let keyboard = self
.states
.seat_state
.get_keyboard(qh, &seat, None)
.expect("Failed to create keyboard");
self.states.keyboard_state.board = Some(keyboard);
}
if capability == Capability::Pointer && self.states.pointer_state.pointer.is_none() {
info!("Setting pointer capability");
let pointer = self
.states
.seat_state
.get_pointer(qh, &seat)
.expect("Failed to create pointer");
let pointer_data = PointerData::new(seat);
self.states.pointer_state.pointer = Some(pointer);
self.states.pointer_state.pointer_data = Some(pointer_data);
}
}
fn remove_capability(
&mut self,
_conn: &Connection,
_: &QueueHandle<Self>,
_: wl_seat::WlSeat,
capability: Capability,
) {
if capability == Capability::Keyboard && self.states.keyboard_state.board.is_some() {
info!("Unsetting keyboard capability");
self.states.keyboard_state.board.take().unwrap().release();
}
if capability == Capability::Pointer && self.states.pointer_state.pointer.is_some() {
info!("Unsetting pointer capability");
self.states.pointer_state.pointer.take().unwrap().release();
}
}
fn remove_seat(&mut self, _: &Connection, _: &QueueHandle<Self>, _: wl_seat::WlSeat) {}
}
impl PointerHandler for SpellWin {
fn pointer_frame(
&mut self,
_conn: &Connection,
qh: &QueueHandle<Self>,
_pointer: &wl_pointer::WlPointer,
events: &[PointerEvent],
) {
use PointerEventKind::*;
for event in events {
if &event.surface != self.layer.as_ref().unwrap().wl_surface() {
continue;
}
match event.kind {
Enter { .. } => {
info!("Pointer entered: {:?}", event.position);
let pointer = &self.states.pointer_state.pointer.as_ref().unwrap();
let serial_no: Option<u32> = self
.states
.pointer_state
.pointer_data
.as_ref()
.unwrap()
.latest_enter_serial();
if let Some(no) = serial_no {
self.states
.pointer_state
.cursor_shape
.get_shape_device(pointer, qh)
.set_shape(no, Shape::Pointer);
}
}
Leave { .. } => {
info!("Pointer left: {:?}", event.position);
self.adapter
.try_dispatch_event(WindowEvent::PointerExited)
.unwrap_or_else(|err| {
warn!("Pointer exit event failed with error: {:?}", err)
});
}
Motion { .. } => {
self.adapter
.try_dispatch_event(WindowEvent::PointerMoved {
position: slint::LogicalPosition {
x: event.position.0 as f32,
y: event.position.1 as f32,
},
})
.unwrap_or_else(|err| {
warn!("Pointer move event failed with error: {:?}", err)
});
}
Press { button, .. } => {
trace!("Press {:x} @ {:?}", button, event.position);
self.adapter
.try_dispatch_event(WindowEvent::PointerPressed {
position: slint::LogicalPosition {
x: event.position.0 as f32,
y: event.position.1 as f32,
},
button: PointerEventButton::Left,
})
.unwrap_or_else(|err| {
warn!("Pointer press event failed with error: {:?}", err)
});
}
Release { button, .. } => {
trace!("Release {:x} @ {:?}", button, event.position);
self.adapter
.try_dispatch_event(WindowEvent::PointerReleased {
position: slint::LogicalPosition {
x: event.position.0 as f32,
y: event.position.1 as f32,
},
button: PointerEventButton::Left,
})
.unwrap_or_else(|err| {
warn!("Pointer release event failed with error: {:?}", err)
});
}
Axis {
horizontal,
vertical,
..
} => {
trace!("Scroll H:{horizontal:?}, V:{vertical:?}");
if !self.natural_scroll {
self.adapter
.try_dispatch_event(WindowEvent::PointerScrolled {
position: slint::LogicalPosition {
x: event.position.0 as f32,
y: event.position.1 as f32,
},
delta_x: horizontal.absolute as f32,
delta_y: vertical.absolute as f32,
})
.unwrap_or_else(|err| {
warn!("Pointer scroll event failed with error: {:?}", err)
});
} else {
self.adapter
.try_dispatch_event(WindowEvent::PointerScrolled {
position: slint::LogicalPosition {
x: event.position.0 as f32,
y: event.position.1 as f32,
},
delta_x: -horizontal.absolute as f32,
delta_y: -vertical.absolute as f32,
})
.unwrap_or_else(|err| {
warn!("Pointer scroll event failed with error: {:?}", err)
});
}
}
}
}
}
}
impl ProvidesRegistryState for SpellWin {
fn registry(&mut self) -> &mut RegistryState {
&mut self.states.registry_state
}
registry_handlers![OutputState, SeatState];
}