[[example]]
name = "hello_world"
required-features = ["windowing"]
[[example]]
name = "user_events"
required-features = ["windowing"]
[[example]]
name = "input_callbacks"
required-features = ["windowing"]
[[example]]
name = "animation"
required-features = ["windowing"]
[[example]]
name = "load_image"
required-features = ["windowing", "image-loading"]
[[test]]
harness = false
name = "test"
path = "test/main.rs"
[dependencies.backtrace]
version = "0.3"
[dependencies.gl]
version = "0.14"
[dependencies.glow]
version = "0.7"
[dependencies.image]
optional = true
version = "0.23"
[dependencies.log]
version = "0.4"
[dependencies.num-traits]
version = "0.2"
[dependencies.rusttype]
version = "0.9"
[dependencies.unicode-normalization]
version = "0.1"
[dev-dependencies.glutin]
version = "0.26"
[dev-dependencies.image]
version = "0.23"
[dev-dependencies.simple_logger]
version = "1.11"
[features]
default = ["windowing", "image-loading"]
image-loading = ["image"]
windowing = ["glutin"]
[package]
authors = ["QuantumBadger <speedy2d@redreader.org>"]
categories = ["rendering::graphics-api", "game-development", "graphics"]
description = "Hardware-accelerated drawing of shapes, images, and text, with an easy to use\nAPI. Speedy2D aims to be the simplest Rust API for creating a window, rendering graphics,\nand handling input.\n"
documentation = "https://docs.rs/speedy2d"
edition = "2018"
keywords = ["opengl", "gamedev", "graphics", "font"]
license = "Apache-2.0"
name = "speedy2d"
readme = "README.md"
repository = "https://github.com/QuantumBadger/Speedy2D"
version = "1.1.2"
[target."cfg(not(target_arch = \"wasm32\"))".dependencies.glutin]
optional = true
version = "0.26"