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/* * Copyright 2021 QuantumBadger * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ use std::rc::Rc; use crate::dimen::Vector2; use crate::glwrapper::GLTexture; /// The data type of the pixels making up the raw image data. #[derive(Debug, Hash, PartialEq, Eq, Clone)] pub enum ImageDataType { /// Each pixel in the image is represented by three `u8` values: red, green, /// and blue. RGB, /// Each pixel in the image is represented by four `u8` values: red, green, /// blue, and alpha. RGBA } /// Represents a handle for a loaded image. /// /// Note: this handle can only be used in the graphics context in which it was /// created. #[derive(Debug, Hash, PartialEq, Eq, Clone)] pub struct ImageHandle { pub(crate) size: Vector2<u32>, pub(crate) texture: Rc<GLTexture> } impl ImageHandle { /// Returns the size of the image in pixels. pub fn size(&self) -> &Vector2<u32> { &self.size } } /// `ImageSmoothingMode` defines how images are rendered when the pixels of the /// source image don't align perfectly with the pixels of the screen. This could /// be because the image is a different size, or because it is rendered at a /// position which is a non-integer number of pixels. #[derive(Debug, Hash, PartialEq, Eq, Clone)] pub enum ImageSmoothingMode { /// The pixel drawn on the screen will be the closest pixel from the source /// image. This may cause aliasing/jagginess, so for a smoother result /// the `Linear` mode may be more suitable. NearestNeighbor, /// The pixel drawn on the screen will be the weighted average of the four /// nearest pixels in the source image. This produces a smoother result /// than `NearestNeighbor`, but in cases where the image is intended to /// be pixel-aligned it may cause unnecessary blurriness. Linear }