use serde::{Deserialize, Serialize};
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Link {
pub rel: String,
pub uri: String,
}
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Pagination {
pub offset: usize,
pub max: usize,
pub size: usize,
pub links: Vec<Link>,
}
#[derive(Debug, Clone, PartialEq, Deserialize, Serialize)]
#[serde(rename_all = "snake_case")]
pub enum TimingMethod {
Realtime,
RealtimeNoloads,
Ingame,
}
#[derive(Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub enum ModeratorRole {
Moderator,
SuperModerator,
}
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Assets {
pub logo: Asset,
pub cover_tiny: Asset,
pub cover_small: Asset,
pub cover_medium: Asset,
pub cover_large: Asset,
pub icon: Asset,
pub trophy_1st: Asset,
pub trophy_2nd: Asset,
pub trophy_3rd: Asset,
pub trophy_4th: Option<Asset>,
pub background: Option<Asset>,
pub foreground: Option<Asset>,
}
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Asset {
pub uri: Option<String>,
pub width: Option<i64>,
pub height: Option<i64>,
}
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Names {
pub international: String,
pub japanese: Option<String>,
pub twitch: Option<String>,
}
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Root<T> {
pub data: T,
pub pagination: Option<Pagination>,
}