use std::{borrow::Cow, fmt::Display};
use serde::{Deserialize, Serialize};
use super::{endpoint::Endpoint, error::BodyError, query_params::QueryParams, Direction, Pageable};
#[derive(Debug, Serialize, Clone, Copy)]
#[serde(rename_all = "kebab-case")]
pub enum GameTypesSorting {
Name,
}
#[derive(Debug, Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
pub struct GameTypeId<'a>(Cow<'a, str>);
impl<'a> GameTypeId<'a> {
pub fn new<T>(id: T) -> Self
where
T: Into<Cow<'a, str>>,
{
Self(id.into())
}
}
impl<'a, T> From<T> for GameTypeId<'a>
where
T: Into<Cow<'a, str>>,
{
fn from(value: T) -> Self {
Self::new(value)
}
}
impl Display for GameTypeId<'_> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "{}", &self.0)
}
}
#[derive(Default, Debug, Builder, Serialize, Clone)]
#[builder(default, setter(into, strip_option))]
#[serde(rename_all = "kebab-case")]
pub struct GameTypes {
#[doc = r"Sorting options for results."]
orderby: Option<GameTypesSorting>,
#[doc = r"Sort direction"]
direction: Option<Direction>,
}
#[derive(Debug, Builder, Clone)]
#[builder(setter(into, strip_option))]
pub struct GameType<'a> {
#[doc = r"`ID` of the game type."]
id: GameTypeId<'a>,
}
impl GameTypes {
pub fn builder() -> GameTypesBuilder {
GameTypesBuilder::default()
}
}
impl GameType<'_> {
pub fn builder<'a>() -> GameTypeBuilder<'a> {
GameTypeBuilder::default()
}
}
impl Default for GameTypesSorting {
fn default() -> Self {
Self::Name
}
}
impl Endpoint for GameTypes {
fn endpoint(&self) -> Cow<'static, str> {
"/gametypes".into()
}
fn query_parameters(&self) -> Result<QueryParams<'_>, BodyError> {
QueryParams::with(self)
}
}
impl Endpoint for GameType<'_> {
fn endpoint(&self) -> Cow<'static, str> {
format!("/gametypes/{}", self.id).into()
}
}
impl Pageable for GameTypes {}