use std::vec::Drain;
use crate::clock::VideoTs;
use crate::chip::{UlaPortFlags, ula::frame_cache::UlaFrameCache};
use crate::memory::MemoryExtension;
use crate::video::BorderColor;
use super::{Ula128, super::plus::{UlaPlusInner, VideoRenderDataView}};
impl<'a, B, X> UlaPlusInner<'a> for Ula128<B, X>
where X: MemoryExtension
{
type ScreenSwapIter = Drain<'a, VideoTs>;
fn is_ula_port(port: u16) -> bool {
port & 1 == 0
}
fn ula_write_earmic(&mut self, flags: UlaPortFlags, ts: VideoTs) {
self.ula.ula_write_earmic(flags, ts)
}
fn push_screen_change(&mut self, ts: VideoTs) {
self.screen_changes.push(ts);
}
fn update_last_border_color(&mut self, border: BorderColor) -> bool {
self.ula.update_last_border_color(border)
}
fn page1_screen0_shadow_bank(&self) -> Option<bool> {
Some(false)
}
fn page1_screen1_shadow_bank(&self) -> Option<bool> {
Some(false)
}
fn page3_screen0_shadow_bank(&self) -> Option<bool> {
self.page3_screen_shadow_bank()
}
fn page3_screen1_shadow_bank(&self) -> Option<bool> {
self.page3_screen_shadow_bank()
}
fn frame_cache_mut_mem_ref(&mut self) -> (&mut UlaFrameCache<Self::VideoFrame>, &Self::Memory) {
(&mut self.ula.frame_cache, &self.ula.memory)
}
fn shadow_frame_cache_mut_mem_ref(&mut self) -> (&mut UlaFrameCache<Self::VideoFrame>, &Self::Memory) {
(&mut self.shadow_frame_cache, &self.ula.memory)
}
fn beg_screen_shadow(&self) -> bool {
self.beg_screen_shadow
}
fn cur_screen_shadow(&self) -> bool {
self.cur_screen_shadow
}
fn video_render_data_view(
&mut self
) -> VideoRenderDataView<'_, Drain<'_, VideoTs>, Self::Memory, Self::VideoFrame>
{
VideoRenderDataView {
screen_changes: self.screen_changes.drain(..),
memory: &self.ula.memory,
frame_cache: &self.ula.frame_cache,
frame_cache_shadow: &self.shadow_frame_cache
}
}
}