extern crate num_traits;
extern crate specs;
extern crate specs_bundler;
extern crate specs_transform;
use num_traits::Float;
use specs::{WorldExt, Builder, DispatcherBuilder, Join, System, World, WriteStorage};
use specs_bundler::Bundler;
use specs_transform::{
GlobalTransform2D, GlobalTransform3D, Parent, Transform2D, Transform3D, TransformBundle,
TransformSystem,
};
use std::marker::PhantomData;
pub struct Test2DSystem<T: 'static + Sync + Send + Copy + Float>(PhantomData<T>);
impl<T: 'static + Sync + Send + Copy + Float> Test2DSystem<T> {
#[inline(always)]
pub fn new() -> Self {
Test2DSystem(PhantomData)
}
}
impl<'a, T: 'static + Sync + Send + Copy + Float> System<'a> for Test2DSystem<T> {
type SystemData = (WriteStorage<'a, Transform2D<T>>,);
fn run(&mut self, mut locals_2d: Self::SystemData) {
for local in (&mut locals_2d.0).join() {
local.position[0] = local.position[0] + T::one();
local.position[1] = local.position[1] + T::one();
}
}
}
pub struct Test3DSystem<T: 'static + Sync + Send + Copy + Float>(PhantomData<T>);
impl<T: 'static + Sync + Send + Copy + Float> Test3DSystem<T> {
#[inline(always)]
pub fn new() -> Self {
Test3DSystem(PhantomData)
}
}
impl<'a, T: 'static + Sync + Send + Copy + Float> System<'a> for Test3DSystem<T> {
type SystemData = (WriteStorage<'a, Transform3D<T>>,);
fn run(&mut self, mut locals_3d: Self::SystemData) {
for local in (&mut locals_3d.0).join() {
local.position[0] = local.position[0] + T::one();
local.position[1] = local.position[1] + T::one();
local.position[2] = local.position[2] + T::one();
}
}
}
pub struct TestSystem<T: 'static + Sync + Send + Copy + Float>(PhantomData<T>);
impl<T: 'static + Sync + Send + Copy + Float> TestSystem<T> {
#[inline(always)]
pub fn new() -> Self {
TestSystem(PhantomData)
}
}
impl<'a, T: 'static + Sync + Send + Copy + Float> System<'a> for TestSystem<T> {
type SystemData = (
WriteStorage<'a, Transform2D<T>>,
WriteStorage<'a, Transform3D<T>>,
);
fn run(&mut self, (mut locals_2d, mut locals_3d): Self::SystemData) {
for local in (&mut locals_2d).join() {
local.position[0] = local.position[0] + T::one();
local.position[1] = local.position[1] + T::one();
}
for local in (&mut locals_3d).join() {
local.position[0] = local.position[0] + T::one();
local.position[1] = local.position[1] + T::one();
local.position[2] = local.position[2] + T::one();
}
}
}
#[test]
fn test_parent_child_2d() {
let mut world = World::new();
let mut dispatcher = Bundler::new(&mut world, DispatcherBuilder::new())
.bundle(TransformBundle::<f32>::default())
.unwrap()
.with(
Test2DSystem::<f32>::new(),
"test_system",
&[TransformSystem::<f32>::name()],
)
.build();
let parent = world
.create_entity()
.with(Transform2D::<f32>::default())
.build();
let _ = world
.create_entity()
.with(Parent::new(parent))
.with(Transform2D::<f32>::default())
.build();
dispatcher.dispatch(&mut world); dispatcher.dispatch(&mut world);
world.maintain();
let globals_read = world.read_storage::<GlobalTransform2D<f32>>();
let globals: Vec<&GlobalTransform2D<f32>> = (&globals_read).join().collect();
assert_eq!(globals[1].as_ref(), &[1.0, 0.0, 0.0, 1.0, 2.0, 2.0]);
}
#[test]
fn test_parent_child_3d() {
let mut world = World::new();
let mut dispatcher = Bundler::new(&mut world, DispatcherBuilder::new())
.bundle(TransformBundle::<f32>::default())
.unwrap()
.with(
Test3DSystem::<f32>::new(),
"test_system",
&[TransformSystem::<f32>::name()],
)
.build();
let parent = world
.create_entity()
.with(Transform3D::<f32>::default())
.build();
let entity = world
.create_entity()
.with(Parent::new(parent))
.with(Transform3D::<f32>::default())
.build();
println!("Creating {:?} -> {:?}", parent, entity);
dispatcher.dispatch(&mut world); dispatcher.dispatch(&mut world);
world.maintain();
let globals_read = world.read_storage::<GlobalTransform3D<f32>>();
let globals: Vec<&GlobalTransform3D<f32>> = (&globals_read).join().collect();
assert_eq!(
globals[1].as_ref(),
&[1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2.0, 2.0, 2.0, 1.0,]
);
}
#[test]
fn test_3d_parent_2d_child() {
let mut world = World::new();
let mut dispatcher = Bundler::new(&mut world, DispatcherBuilder::new())
.bundle(TransformBundle::<f32>::default())
.unwrap()
.with(
TestSystem::<f32>::new(),
"test_system",
&[TransformSystem::<f32>::name()],
)
.build();
let parent = world
.create_entity()
.with(Transform3D::<f32>::default())
.build();
let _ = world
.create_entity()
.with(Parent::new(parent))
.with(Transform2D::<f32>::default())
.build();
dispatcher.dispatch(&mut world); dispatcher.dispatch(&mut world);
world.maintain();
let globals_read = world.read_storage::<GlobalTransform2D<f32>>();
let globals: Vec<&GlobalTransform2D<f32>> = (&globals_read).join().collect();
assert_eq!(globals[0].as_ref(), &[1.0, 0.0, 0.0, 1.0, 2.0, 2.0]);
}
#[test]
fn test_2d_parent_3d_child() {
let mut world = World::new();
let mut dispatcher = Bundler::new(&mut world, DispatcherBuilder::new())
.bundle(TransformBundle::<f32>::default())
.unwrap()
.with(
TestSystem::<f32>::new(),
"test_system",
&[TransformSystem::<f32>::name()],
)
.build();
let parent = world
.create_entity()
.with(Transform2D::<f32>::default())
.build();
let _ = world
.create_entity()
.with(Parent::new(parent))
.with(Transform3D::<f32>::default())
.build();
dispatcher.dispatch(&mut world); dispatcher.dispatch(&mut world);
world.maintain();
let globals_read = world.read_storage::<GlobalTransform3D<f32>>();
let globals: Vec<&GlobalTransform3D<f32>> = (&globals_read).join().collect();
assert_eq!(
globals[0].as_ref(),
&[1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2.0, 2.0, 1.0, 1.0,]
);
}
#[test]
fn test_global_2d_always_exits() {
let mut world = World::new();
let mut dispatcher = Bundler::new(&mut world, DispatcherBuilder::new())
.bundle(TransformBundle::<f32>::default())
.unwrap()
.build();
let parent = world
.create_entity()
.with(Transform2D::<f32>::default().with_position([1.0, 1.0]))
.build();
let _ = world
.create_entity()
.with(Parent::new(parent))
.with(Transform2D::<f32>::default().with_position([1.0, 1.0]))
.build();
dispatcher.dispatch(&mut world); dispatcher.dispatch(&mut world);
world.maintain();
let globals_read = world.read_storage::<GlobalTransform2D<f32>>();
let globals: Vec<&GlobalTransform2D<f32>> = (&globals_read).join().collect();
assert_eq!(
globals[0].as_ref(),
&[1.0, 0.0, 0.0, 1.0, 1.0, 1.0]
);
assert_eq!(
globals[1].as_ref(),
&[1.0, 0.0, 0.0, 1.0, 2.0, 2.0]
);
}
#[test]
fn test_global_3d_always_exits() {
let mut world = World::new();
let mut dispatcher = Bundler::new(&mut world, DispatcherBuilder::new())
.bundle(TransformBundle::<f32>::default())
.unwrap()
.build();
let parent = world
.create_entity()
.with(Transform3D::<f32>::default().with_position([1.0, 1.0, 1.0]))
.build();
let _ = world
.create_entity()
.with(Parent::new(parent))
.with(Transform3D::<f32>::default().with_position([1.0, 1.0, 1.0]))
.build();
dispatcher.dispatch(&mut world); dispatcher.dispatch(&mut world);
world.maintain();
let globals_read = world.read_storage::<GlobalTransform3D<f32>>();
let globals: Vec<&GlobalTransform3D<f32>> = (&globals_read).join().collect();
assert_eq!(
globals[0].as_ref(),
&[1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,]
);
assert_eq!(
globals[1].as_ref(),
&[1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2.0, 2.0, 2.0, 1.0,]
);
}