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//! Entities, resources, components, and general world management.
pub use World;
pub use ;
use ;
use crateWriteStorage;
/// An iterator for entity creation.
/// Please note that you have to consume
/// it because iterators are lazy.
///
/// Returned from `World::create_iter`.
;
/// A common trait for `EntityBuilder` and `LazyBuilder`, allowing either to be
/// used. Entity is definitely alive, but the components may or may not exist
/// before a call to `World::maintain`.
/// The entity builder, allowing to
/// build an entity together with its components.
///
/// ## Examples
///
/// ```
/// use specs::{prelude::*, storage::HashMapStorage};
///
/// struct Health(f32);
///
/// impl Component for Health {
/// type Storage = HashMapStorage<Self>;
/// }
///
/// struct Pos {
/// x: f32,
/// y: f32,
/// }
///
/// impl Component for Pos {
/// type Storage = DenseVecStorage<Self>;
/// }
///
/// let mut world = World::new();
/// world.register::<Health>();
/// world.register::<Pos>();
///
/// let entity = world
/// .create_entity() // This call returns `EntityBuilder`
/// .with(Health(4.0))
/// .with(Pos { x: 1.0, y: 3.0 })
/// .build(); // Returns the `Entity`
/// ```
///
/// ### Distinguishing Mandatory Components from Optional Components
///
/// ```
/// use specs::{prelude::*, storage::HashMapStorage};
///
/// struct MandatoryHealth(f32);
///
/// impl Component for MandatoryHealth {
/// type Storage = HashMapStorage<Self>;
/// }
///
/// struct OptionalPos {
/// x: f32,
/// y: f32,
/// }
///
/// impl Component for OptionalPos {
/// type Storage = DenseVecStorage<Self>;
/// }
///
/// let mut world = World::new();
/// world.register::<MandatoryHealth>();
/// world.register::<OptionalPos>();
///
/// let mut entitybuilder = world.create_entity().with(MandatoryHealth(4.0));
///
/// // something trivial to serve as our conditional
/// let include_optional = true;
///
/// if include_optional == true {
/// entitybuilder = entitybuilder.with(OptionalPos { x: 1.0, y: 3.0 })
/// }
///
/// let entity = entitybuilder.build();
/// ```