extern crate log;
extern crate simple_logger;
use specs::world::{Builder, World};
use specs_physics::{
colliders::Shape,
nalgebra::Isometry3,
nphysics::object::BodyStatus,
physics_dispatcher,
PhysicsBodyBuilder,
PhysicsColliderBuilder,
SimplePosition,
};
fn main() {
simple_logger::init().unwrap();
let mut world = World::new();
let mut dispatcher = physics_dispatcher::<f32, SimplePosition<f32>>();
dispatcher.setup(&mut world.res);
world
.create_entity()
.with(SimplePosition::<f32>(Isometry3::<f32>::translation(
1.0, 1.0, 1.0,
)))
.with(PhysicsBodyBuilder::<f32>::from(BodyStatus::Dynamic).build())
.with(PhysicsColliderBuilder::<f32>::from(Shape::Rectangle(1.0, 1.0, 1.0)).build())
.build();
dispatcher.dispatch(&world.res);
}