//! Rules over what files hold and where they may go: attachments (P2, P3, E1, E2), agent assets
//! (A1-A4), invisible characters (H1), secrets and guards (U1, U2), and visibility (V1-V3).
pub use AssetRefsExist;
pub use ;
pub use ;
pub use GuardsPass;
pub use HiddenChars;
pub use NoMachinePaths;
pub use NoSecrets;
pub use ;