use spatial_codec_draco::{decode_draco, encode_draco, PointCloudEncodingMethod};
#[test]
fn encode_decode_roundtrip_smoke() {
let coords: Vec<[f32; 3]> = vec![
[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0],
];
let colors: Vec<[u8; 3]> = vec![
[255, 0, 0],
[0, 255, 0],
[0, 0, 255],
];
let encoded = encode_draco(&coords, &colors, PointCloudEncodingMethod::KdTree)
.expect("encode");
let (coords2, colors2) = decode_draco(&encoded).expect("decode");
assert_eq!(coords2.len() % 3, 0);
assert_eq!(coords2.len() / 3, coords.len());
assert_eq!(colors2.len() % 3, 0);
assert_eq!(colors2.len() / 3, colors.len());
}