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//! Extracting data from [`Interaction`]
//!
//! # General Usage Flow
//!
//! Extracting a value from an interaction involves the use of one, two or three
//! traits, depending on the kind of interaction.
//!
//! ## Extracting Data from [`InteractionData`]
//!
//! The [`Interaction`] struct contains an enum, [`InteractionData`], for the
//! data in each [`InteractionType`]. [`ExtractInteractionData`] can be used to
//! concisely extract the wrapped value in this enum. It can also be used to
//! extract the custom ID or name of the interaction without pattern matching.
//!
//! For message component interactions, the extracted data is all you need to
//! access the values.
//!
//! ## Extracting Options from Application Commands
//!
//! [`InteractionData`] contains [`CommandData`] with the options in an
//! application command. [`ExtractOption`] can be used to find
//! [`CommandOptionValue`]s, including ones in subcommands and subcommand
//! groups.
//!
//! [`CommandOptionValue`] is an enum for each kind of option.
//! [`ExtractOptionValue`] can be used to concisely extract the wrapped value in
//! this enum.
//!
//! ## Extracting Components from Modal Interactions
//!
//! The last type of interactions is modal interactions. [`InteractionData`]
//! contains [`ModalInteractionData`] with the components in a modal. The
//! components are nested vectors for each action row, which can complicate
//! finding the value of components. [`ExtractModalComponent`] can be used to
//! find the value of a component.
//!
//! ## Examples
//!
//! ### Application Commands
//!
//! Say we have an application command with a subcommand group named "fun", with
//! a subcommand named "annoy", which has an option named "user". We can get the
//! selected user in the options with this example.
//!
//! ```rust
//! # use sparkle_interactions::extract::{ExtractInteractionData, ExtractOption};
//! # use twilight_model::{
//! # application::{
//! # command::CommandType,
//! # interaction::{
//! # application_command::{CommandData, CommandDataOption, CommandOptionValue},
//! # Interaction, InteractionData, InteractionType,
//! # },
//! # },
//! # id::Id,
//! # oauth::ApplicationIntegrationMap,
//! # };
//! #
//! # fn example() -> Option<()> {
//! # let interaction = Interaction {
//! # app_permissions: None,
//! # application_id: Id::new(1),
//! # authorizing_integration_owners: ApplicationIntegrationMap {
//! # guild: None,
//! # user: None,
//! # },
//! # channel: None,
//! # #[expect(deprecated)]
//! # channel_id: None,
//! # context: None,
//! # data: Some(InteractionData::ApplicationCommand(Box::new(CommandData {
//! # guild_id: None,
//! # id: Id::new(1),
//! # name: String::new(),
//! # kind: CommandType::ChatInput,
//! # options: vec![CommandDataOption {
//! # name: "fun".to_owned(),
//! # value: CommandOptionValue::SubCommandGroup(vec![CommandDataOption {
//! # name: "annoy".to_owned(),
//! # value: CommandOptionValue::SubCommand(vec![CommandDataOption {
//! # name: "user".to_owned(),
//! # value: CommandOptionValue::User(Id::new(1)),
//! # }]),
//! # }]),
//! # }],
//! # resolved: None,
//! # target_id: None,
//! # }))),
//! # entitlements: Vec::new(),
//! # guild: None,
//! # guild_id: None,
//! # guild_locale: None,
//! # id: Id::new(1),
//! # kind: InteractionType::ApplicationCommand,
//! # locale: None,
//! # member: None,
//! # message: None,
//! # token: String::new(),
//! # user: None,
//! # };
//! #
//! interaction
//! .data?
//! .command_data()?
//! .options
//! .option("fun/annoy/user")?;
//! # Some(())
//! # }
//! ```
//!
//! ### Message Component Interactions
//!
//! Say we have a select menu component with the possible values "Rust", "C++"
//! and "C". We can find which values the user picked with this example.
//!
//! ```rust
//! # use twilight_model::{
//! # application::interaction::{
//! # message_component::MessageComponentInteractionData, Interaction, InteractionData,
//! # InteractionType,
//! # },
//! # channel::message::component::ComponentType,
//! # id::Id,
//! # oauth::ApplicationIntegrationMap,
//! # };
//! # use sparkle_interactions::extract::ExtractInteractionData;
//! #
//! # fn example() -> Option<()> {
//! # let interaction = Interaction {
//! # app_permissions: None,
//! # application_id: Id::new(1),
//! # authorizing_integration_owners: ApplicationIntegrationMap {
//! # guild: None,
//! # user: None,
//! # },
//! # channel: None,
//! # #[expect(deprecated)]
//! # channel_id: None,
//! # context: None,
//! # data: Some(InteractionData::MessageComponent(Box::new(
//! # MessageComponentInteractionData {
//! # custom_id: "a".to_owned(),
//! # component_type: ComponentType::TextSelectMenu,
//! # resolved: None,
//! # values: vec!["Rust".to_owned(), "C++".to_owned(), "C".to_owned()],
//! # },
//! # ))),
//! # entitlements: Vec::new(),
//! # guild: None,
//! # guild_id: None,
//! # guild_locale: None,
//! # id: Id::new(1),
//! # kind: InteractionType::MessageComponent,
//! # locale: None,
//! # member: None,
//! # message: None,
//! # token: String::new(),
//! # user: None,
//! # };
//! #
//! interaction.data?.component_data()?.values;
//! # Some(())
//! # }
//! ```
//!
//! ### Modal Interactions
//!
//! Say we have a modal interaction that has a text input component with the
//! custom ID `name_surname`. We can get the input value of this component with
//! this example.
//!
//! ```rust
//! # use sparkle_interactions::extract::{
//! # ExtractInteractionData, ExtractModalComponent, ExtractOption,
//! # };
//! # use twilight_model::{
//! # application::interaction::{
//! # message_component::MessageComponentInteractionData,
//! # modal::{
//! # ModalInteractionData, ModalInteractionDataActionRow,
//! # ModalInteractionDataComponent,
//! # },
//! # Interaction, InteractionData, InteractionType,
//! # },
//! # channel::message::component::ComponentType,
//! # id::Id,
//! # oauth::ApplicationIntegrationMap,
//! # };
//! #
//! # fn example() -> Option<()> {
//! # let interaction = Interaction {
//! # app_permissions: None,
//! # application_id: Id::new(1),
//! # authorizing_integration_owners: ApplicationIntegrationMap {
//! # guild: None,
//! # user: None,
//! # },
//! # channel: None,
//! # #[expect(deprecated)]
//! # channel_id: None,
//! # context: None,
//! # data: Some(InteractionData::MessageComponent(Box::new(
//! # MessageComponentInteractionData {
//! # custom_id: "a".to_owned(),
//! # component_type: ComponentType::TextSelectMenu,
//! # resolved: None,
//! # values: vec!["Rust".to_owned(), "C++".to_owned(), "C".to_owned()],
//! # },
//! # ))),
//! # entitlements: Vec::new(),
//! # guild: None,
//! # guild_id: None,
//! # guild_locale: None,
//! # id: Id::new(1),
//! # kind: InteractionType::MessageComponent,
//! # locale: None,
//! # member: None,
//! # message: None,
//! # token: String::new(),
//! # user: None,
//! # };
//! #
//! interaction
//! .data?
//! .modal_data()?
//! .components
//! .component("name_surname")?;
//! # Some(())
//! # }
//! ```
//!
//! # Differences from Twilight Interactions
//!
//! The [`twilight_interactions`](https://docs.rs/twilight-interactions) crate also provides a way
//! to extract command options.
//!
//! The main difference between this crate's approach and Twilight Interactions'
//! approach is that this crate doesn't rely on macros. This means you have more
//! control over how the extraction happens, but the difference mostly comes
//! down to preference.
//!
//! This crate also provides additional features like extracting modal
//! components. Conversely, Twilight Interactions provides a way to create
//! commands with macros, which is not a goal of this crate. So, these two
//! crates can be used together to have the features of both.
use ;
pub use ExtractInteractionData;
pub use ExtractModalComponent;
pub use ;