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//! Bevy integration — `SpandaPlugin` for automatic animation ticking.
//!
//! Activate with `features = ["bevy"]` in your `Cargo.toml`.
//!
//! # Usage
//!
//! ```rust,ignore
//! use bevy::prelude::*;
//! use spanda::integrations::bevy::SpandaPlugin;
//!
//! fn main() {
//! App::new()
//! .add_plugins(DefaultPlugins)
//! .add_plugins(SpandaPlugin)
//! .run();
//! }
//! ```
use ;
use *;
use Event;
use Component;
use Time;
use crateSpring;
use crateUpdate as SpandaUpdate;
use crateTween;
use crateAnimatable;
// ── TweenCompleted event ─────────────────────────────────────────────────────
/// Event fired when a [`Tween`] component completes its animation.
///
/// Listen for this event in your systems to trigger follow-up logic:
///
/// ```rust,ignore
/// fn on_tween_done(mut events: EventReader<TweenCompleted>) {
/// for ev in events.read() {
/// println!("Entity {:?} finished tweening!", ev.entity);
/// }
/// }
/// ```
// ── SpringSettled event ──────────────────────────────────────────────────────
/// Event fired when a [`Spring`] component settles to its target.
///
/// Listen for this event to trigger logic once a spring-driven animation
/// reaches its resting state:
///
/// ```rust,ignore
/// fn on_spring_rest(mut events: EventReader<SpringSettled>) {
/// for ev in events.read() {
/// println!("Entity {:?} spring settled!", ev.entity);
/// }
/// }
/// ```
// ── AnimationLabel component ─────────────────────────────────────────────────
/// Optional label component to identify animations by name in event handlers.
///
/// ```rust,ignore
/// commands.spawn((
/// Tween::new(0.0_f32, 1.0).duration(0.5).build(),
/// AnimationLabel::new("fade_in"),
/// ));
/// ```
// ── SpandaPlugin ─────────────────────────────────────────────────────────────
/// Bevy plugin that automatically ticks all `Tween<T>` and `Spring` components
/// each frame using `Time::delta_seconds()`.
///
/// # What it registers
///
/// - `spanda_tick_tween_f32` system — ticks all `Tween<f32>` components
/// - `spanda_tick_tween_vec2` system — ticks all `Tween<[f32; 2]>` components
/// - `spanda_tick_tween_vec3` system — ticks all `Tween<[f32; 3]>` components
/// - `spanda_tick_tween_vec4` system — ticks all `Tween<[f32; 4]>` components
/// - `spanda_tick_spring` system — ticks all `Spring` components
/// - `TweenCompleted` event — fires when a tween finishes
/// - `SpringSettled` event — fires when a spring reaches its target
;
// ── Systems ──────────────────────────────────────────────────────────────────
/// Tick all `Tween<T>` components and fire `TweenCompleted` when done.
/// Tick all `Spring` components and fire `SpringSettled` when they rest.