use super::{Nodes, StaticNodes};
use crate::component::Component;
pub trait Render<C: Component> {
fn render(self, nodes: Nodes<C>);
}
pub trait StaticRender<C: Component> {
fn render(self, nodes: StaticNodes<C>);
}
macro_rules! impl_render_with_to_string {
($($type:ident)+) => {
$(
impl<C: Component> Render<C> for $type {
fn render(self, nodes: Nodes<C>) {
nodes.update_text(&self.to_string());
}
}
impl<C: Component> StaticRender<C> for $type {
fn render(self, nodes: StaticNodes<C>) {
nodes.static_text(&self.to_string());
}
}
)+
}
}
impl_render_with_to_string! {
i8 i16 i32 i64 u8 u16 u32 u64 isize usize f32 f64 bool char
}
impl<C: Component> StaticRender<C> for &str {
fn render(self, nodes: StaticNodes<C>) {
nodes.static_text(self);
}
}
impl<C: Component> StaticRender<C> for &String {
fn render(self, nodes: StaticNodes<C>) {
nodes.static_text(self);
}
}
impl<C: Component> StaticRender<C> for String {
fn render(self, nodes: StaticNodes<C>) {
nodes.static_text(&self);
}
}
impl<C: Component> Render<C> for &str {
fn render(self, nodes: Nodes<C>) {
nodes.update_text(self);
}
}
impl<C: Component> Render<C> for &String {
fn render(self, nodes: Nodes<C>) {
nodes.update_text(self);
}
}
impl<C: Component> Render<C> for String {
fn render(self, nodes: Nodes<C>) {
nodes.update_text(&self);
}
}
pub trait ElementRender<C: Component> {
const ELEMENT_TAG: &'static str;
fn render(self, item: crate::Element<C>);
}