# Spades
[](https://github.com/wlim33/rust-spades/blob/master/LICENSE.txt)
Rust implementation of the four-player [trick-taking](https://en.wikipedia.org/wiki/Trick-taking_game) card game Spades. Rules: [pagat.com/auctionwhist/spades.html](https://www.pagat.com/auctionwhist/spades.html).
## Installation
```toml
[dependencies]
spades = "1.1"
```
## Library Usage
```rust
use spades::{Game, GameTransition, State};
use rand::seq::SliceRandom;
use rand::thread_rng;
let mut g = Game::new(
uuid::Uuid::new_v4(),
[uuid::Uuid::new_v4(),
uuid::Uuid::new_v4(),
uuid::Uuid::new_v4(),
uuid::Uuid::new_v4()],
500,
None, // optional TimerConfig
);
g.play(GameTransition::Start);
while *g.get_state() != State::Completed {
let mut rng = thread_rng();
if let State::Trick(_) = *g.get_state() {
let hand = g.get_current_hand().unwrap().clone();
let card = hand.as_slice().choose(&mut rng).unwrap();
g.play(GameTransition::Card(card.clone()));
} else {
g.play(GameTransition::Bet(3));
}
}
```
## Server Mode
Optional HTTP server for hosting concurrent multiplayer games. Includes matchmaking, challenge links, WebSocket game subscriptions, SSE event streams, optional SQLite persistence, and Fischer increment timers.
```bash
cargo run --features server -- --port 3000
cargo run --features server -- --port 3000 --db games.sqlite
```
See [SERVER.md](SERVER.md) for the full API reference.
## Bidding
Nil bids are supported (bet zero for +/-100 point bonus/penalty). Blind bids are not yet supported.
## Documentation
[docs.rs/spades](https://docs.rs/spades/)
## Contributing
Issues and pull requests welcome.