spacedust/models/create_ship_system_scan_201_response_data.rs
1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
5 *
6 * The version of the OpenAPI document: 2.0.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
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14#[derive(Clone, Debug, PartialEq, Default, Serialize, Deserialize)]
15pub struct CreateShipSystemScan201ResponseData {
16 #[serde(rename = "cooldown")]
17 pub cooldown: Box<crate::models::Cooldown>,
18 /// List of scanned systems.
19 #[serde(rename = "systems")]
20 pub systems: Vec<crate::models::ScannedSystem>,
21}
22
23impl CreateShipSystemScan201ResponseData {
24 pub fn new(cooldown: crate::models::Cooldown, systems: Vec<crate::models::ScannedSystem>) -> CreateShipSystemScan201ResponseData {
25 CreateShipSystemScan201ResponseData {
26 cooldown: Box::new(cooldown),
27 systems,
28 }
29 }
30}
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