spaceapi-server 0.4.1

A library that allows you to easily implement a Space API server.
Documentation
extern crate spaceapi_server;

use std::net::Ipv4Addr;
use std::net::TcpStream;
use std::io::ErrorKind;

use spaceapi_server::{SpaceapiServer, SpaceapiServerBuilder};
use spaceapi_server::api;


/// Create a new status object containing test data.
fn get_status() -> api::Status {
    api::StatusBuilder::new("ourspace")
        .logo("https://example.com/logo.png")
        .url("https://example.com/")
        .location(api::Location {
            address: Some("Street 1, Zürich, Switzerland".into()),
            lat: 47.123,
            lon: 8.88,
        })
        .contact(api::Contact {
            irc: None,
            twitter: None,
            foursquare: None,
            email: Some("hi@example.com".into()),
            ml: None,
            phone: None,
            jabber: None,
            issue_mail: None,
            identica: None,
            facebook: None,
            google: None,
            keymasters: None,
            sip: None,
        })
        .add_issue_report_channel("email")
        .add_issue_report_channel("twitter")
        .build()
        .unwrap()
}


/// Create a new SpaceapiServer instance listening on the specified port.
fn get_server(status: api::Status) -> SpaceapiServer {
    SpaceapiServerBuilder::new(status)
        .redis_connection_info("redis://127.0.0.1/")
        .build()
        .unwrap()
}


#[test]
fn server_starts() {
    //! Test that the spaceapi server starts at all.

    // Ip / port for test server
    let ip = Ipv4Addr::new(127, 0, 0, 1);
    let port = 3344;

    // Test data
    let status = get_status();

    // Connection to port should fail right now
    let connect_result = TcpStream::connect((ip, port));
    assert!(connect_result.is_err());
    assert_eq!(connect_result.unwrap_err().kind(), ErrorKind::ConnectionRefused);

    // Instantiate and start server
    let server = get_server(status);
    let mut listening = server.serve((ip, port)).unwrap();

    // Connecting to server should work now
    let connect_result = TcpStream::connect((ip, port));
    assert!(connect_result.is_ok());

    // Close server
    listening.close().unwrap();
}