usecrate::ext::*;/// Entities with this component will spawn prefab on enter to [`EditorState::Game`] state
////// [`EditorState::Game`]: crate::EditorState::Game
#[derive(Component, Reflect, Clone)]#[reflect(Component, Default)]pubstructPlayerStart{pubprefab: String,
}implDefault forPlayerStart{fndefault()->Self{Self{
prefab:"".to_string(),}}}