//! Generated by: <https://openapi-generator.tech>
//!
//! Version of specification: `2.0.0`
use serde::{Deserialize, Serialize};
///
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct GetStatus200ResponseServerResets {
/// The date and time when the game server will reset.
#[serde(rename = "next")]
pub next: String,
/// How often we intend to reset the game server.
#[serde(rename = "frequency")]
pub frequency: String,
}
impl GetStatus200ResponseServerResets {
/// Create value with optional fields set to `None`.
#[allow(clippy::too_many_arguments)]
pub fn new(next: String, frequency: String) -> GetStatus200ResponseServerResets {
GetStatus200ResponseServerResets { next, frequency }
}
}