#![allow(
clippy::all,
ambiguous_glob_reexports,
non_snake_case,
non_camel_case_types,
non_upper_case_globals,
unsafe_op_in_unsafe_fn,
unused_imports,
unused_qualifications
)]
#[allow(unused_imports)]
use super::super::super::__bindgen_prelude::*;
#[repr(C)]
#[derive(Debug)]
pub struct IGameEvent {
pub vtable_: *const IGameEvent__bindgen_vtable,
}
#[repr(C)]
#[derive(Debug)]
pub struct IGameEventListener2 {
pub vtable_: *const IGameEventListener2__bindgen_vtable,
}
#[repr(C)]
pub struct IGameEventListener2__bindgen_vtable {
pub IGameEventListener2_complete_destructor: unsafe extern "C" fn(
arg1: *mut IGameEventListener2,
),
pub IGameEventListener2_deleting_destructor: unsafe extern "C" fn(
arg1: *mut IGameEventListener2,
),
pub IGameEventListener2_FireGameEvent: unsafe extern "C" fn(
arg1: *mut IGameEventListener2,
arg2: *mut IGameEvent,
),
}
#[repr(C)]
#[derive(Debug)]
pub struct IGameEventManager2 {
pub vtable_: *const IGameEventManager2__bindgen_vtable,
}
#[repr(C)]
pub struct IGameEventManager2__bindgen_vtable {
pub IGameEventManager2_complete_destructor: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
),
pub IGameEventManager2_deleting_destructor: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
),
pub IGameEventManager2_LoadEventsFromFile: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *const ::std::os::raw::c_char,
) -> ::std::os::raw::c_int,
pub IGameEventManager2_Reset: unsafe extern "C" fn(arg1: *mut IGameEventManager2),
pub IGameEventManager2_AddListener: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *mut IGameEventListener2,
arg3: *const ::std::os::raw::c_char,
arg4: bool,
) -> bool,
pub IGameEventManager2_FindListener: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *mut IGameEventListener2,
arg3: *const ::std::os::raw::c_char,
) -> bool,
pub IGameEventManager2_RemoveListener: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *mut IGameEventListener2,
),
pub IGameEventManager2_CreateEvent: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *const ::std::os::raw::c_char,
arg3: bool,
) -> *mut IGameEvent,
pub IGameEventManager2_FireEvent: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *mut IGameEvent,
arg3: bool,
) -> bool,
pub IGameEventManager2_FireEventClientSide: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *mut IGameEvent,
) -> bool,
pub IGameEventManager2_DuplicateEvent: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *mut IGameEvent,
) -> *mut IGameEvent,
pub IGameEventManager2_FreeEvent: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *mut IGameEvent,
),
pub IGameEventManager2_SerializeEvent: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *mut IGameEvent,
arg3: *mut bf_write,
) -> bool,
pub IGameEventManager2_UnserializeEvent: unsafe extern "C" fn(
arg1: *mut IGameEventManager2,
arg2: *mut bf_read,
) -> *mut IGameEvent,
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct IGameEventVisitor2 {
pub vtable_: *const IGameEventVisitor2__bindgen_vtable,
}
#[repr(C)]
pub struct IGameEventVisitor2__bindgen_vtable {
pub IGameEventVisitor2_VisitLocal: unsafe extern "C" fn(
arg1: *mut IGameEventVisitor2,
arg2: *const ::std::os::raw::c_char,
arg3: *const ::std::os::raw::c_void,
) -> bool,
pub IGameEventVisitor2_VisitString: unsafe extern "C" fn(
arg1: *mut IGameEventVisitor2,
arg2: *const ::std::os::raw::c_char,
arg3: *const ::std::os::raw::c_char,
) -> bool,
pub IGameEventVisitor2_VisitFloat: unsafe extern "C" fn(
arg1: *mut IGameEventVisitor2,
arg2: *const ::std::os::raw::c_char,
arg3: f32,
) -> bool,
pub IGameEventVisitor2_VisitInt: unsafe extern "C" fn(
arg1: *mut IGameEventVisitor2,
arg2: *const ::std::os::raw::c_char,
arg3: ::std::os::raw::c_int,
) -> bool,
pub IGameEventVisitor2_VisitUint64: unsafe extern "C" fn(
arg1: *mut IGameEventVisitor2,
arg2: *const ::std::os::raw::c_char,
arg3: uint64,
) -> bool,
pub IGameEventVisitor2_VisitWString: unsafe extern "C" fn(
arg1: *mut IGameEventVisitor2,
arg2: *const ::std::os::raw::c_char,
arg3: *const u32,
) -> bool,
pub IGameEventVisitor2_VisitBool: unsafe extern "C" fn(
arg1: *mut IGameEventVisitor2,
arg2: *const ::std::os::raw::c_char,
arg3: bool,
) -> bool,
}
#[repr(C)]
pub struct IGameEvent__bindgen_vtable {
pub IGameEvent_complete_destructor: unsafe extern "C" fn(arg1: *mut IGameEvent),
pub IGameEvent_deleting_destructor: unsafe extern "C" fn(arg1: *mut IGameEvent),
pub IGameEvent_GetName: unsafe extern "C" fn(
arg1: *const IGameEvent,
) -> *const ::std::os::raw::c_char,
pub IGameEvent_IsReliable: unsafe extern "C" fn(arg1: *const IGameEvent) -> bool,
pub IGameEvent_IsLocal: unsafe extern "C" fn(arg1: *const IGameEvent) -> bool,
pub IGameEvent_IsEmpty: unsafe extern "C" fn(
arg1: *mut IGameEvent,
arg2: *const ::std::os::raw::c_char,
) -> bool,
pub IGameEvent_GetBool: unsafe extern "C" fn(
arg1: *const IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: bool,
) -> bool,
pub IGameEvent_GetInt: unsafe extern "C" fn(
arg1: *const IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: ::std::os::raw::c_int,
) -> ::std::os::raw::c_int,
pub IGameEvent_GetFloat: unsafe extern "C" fn(
arg1: *const IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: f32,
) -> f32,
pub IGameEvent_GetString: unsafe extern "C" fn(
arg1: *const IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: *const ::std::os::raw::c_char,
) -> *const ::std::os::raw::c_char,
pub IGameEvent_SetBool: unsafe extern "C" fn(
arg1: *mut IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: bool,
),
pub IGameEvent_SetInt: unsafe extern "C" fn(
arg1: *mut IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: ::std::os::raw::c_int,
),
pub IGameEvent_SetFloat: unsafe extern "C" fn(
arg1: *mut IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: f32,
),
pub IGameEvent_SetString: unsafe extern "C" fn(
arg1: *mut IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: *const ::std::os::raw::c_char,
),
pub IGameEvent_GetUint64: unsafe extern "C" fn(
arg1: *const IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: uint64,
) -> uint64,
pub IGameEvent_GetWString: unsafe extern "C" fn(
arg1: *const IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: *const u32,
) -> *const u32,
pub IGameEvent_GetPtr: unsafe extern "C" fn(
arg1: *const IGameEvent,
arg2: *const ::std::os::raw::c_char,
) -> *const ::std::os::raw::c_void,
pub IGameEvent_SetUint64: unsafe extern "C" fn(
arg1: *mut IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: uint64,
),
pub IGameEvent_SetWString: unsafe extern "C" fn(
arg1: *mut IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: *const u32,
),
pub IGameEvent_SetPtr: unsafe extern "C" fn(
arg1: *mut IGameEvent,
arg2: *const ::std::os::raw::c_char,
arg3: *const ::std::os::raw::c_void,
),
pub IGameEvent_GetDataKeys: unsafe extern "C" fn(
arg1: *const IGameEvent,
) -> *mut KeyValues,
pub IGameEvent_ForEventData: unsafe extern "C" fn(
arg1: *const IGameEvent,
arg2: *mut IGameEventVisitor2,
) -> bool,
}
include!("layout_assertions.rs");