//! Team Fortress 2: the parts of its game and engine that other Source SDK 2013
//! games do not share.
//!
//! Everything here assumes a server running TF2, whose game DLL is built with
//! `TF_DLL` ([`Game::TeamFortress2`](crate::Game::TeamFortress2)). Most
//! wrappers check the [`Game`](crate::Game) and the entity classes they are
//! given, and return an error for anything else.
pub use PlayerClass;