pub struct GameEventDefinition { /* private fields */ }Expand description
Definition for a game event type declared by the replay.
Implementations§
Auto Trait Implementations§
impl !Send for GameEventDefinition
impl !Sync for GameEventDefinition
impl Freeze for GameEventDefinition
impl RefUnwindSafe for GameEventDefinition
impl Unpin for GameEventDefinition
impl UnsafeUnpin for GameEventDefinition
impl UnwindSafe for GameEventDefinition
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more