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use crateEntityError;
use crateEntity;
/// Container for all entities in the replay.
///
/// Entities represent all game objects (heroes, NPCs, items, wards, etc.).
/// This container provides multiple ways to access them:
/// - By index (direct position in entity array)
/// - By handle (combined serial + index)
/// - By class ID (entity type)
/// - By class name (e.g., "CDOTA_Unit_Hero_Axe")
///
/// # Entity Access Patterns
///
/// Different scenarios require different lookup methods:
/// - **Known class name**: Use [`get_by_class_name`](Entities::get_by_class_name)
/// - **Iterating all**: Use [`iter`](Entities::iter)
/// - **Known index**: Use [`get_by_index`](Entities::get_by_index)
/// - **Finding by type**: Use iterator with filter
///
/// # Examples
///
/// ## Get the player resource
///
/// ```no_run
/// use source2_demo::prelude::*;
///
/// # fn example(ctx: &Context) -> anyhow::Result<()> {
/// let player_resource = ctx.entities().get_by_class_name("CDOTA_PlayerResource")?;
/// # Ok(())
/// # }
/// ```
///
/// ## Find all heroes on a specific team
///
/// ```no_run
/// use source2_demo::prelude::*;
///
/// # fn example(ctx: &Context) -> anyhow::Result<()> {
/// let radiant_heroes: Vec<&Entity> = ctx.entities()
/// .iter()
/// .filter(|e| {
/// e.class().name().starts_with("CDOTA_Unit_Hero_")
/// && try_property!(e, u32, "m_iTeamNum") == Some(2) // 2 = Radiant
/// })
/// .collect();
/// # Ok(())
/// # }
/// ```
///
/// ## Get entity by index
///
/// ```no_run
/// use source2_demo::prelude::*;
///
/// # fn example(ctx: &Context) -> anyhow::Result<()> {
/// let entity = ctx.entities().get_by_index(256)?;
/// println!("Entity type: {}", entity.class().name());
/// # Ok(())
/// # }
/// ```