source2-demo 0.5.1

Dota 2 / Deadlock / CS2 replay parser written in Rust
Documentation
#[derive(Clone, Copy, Debug)]
pub(crate) struct FieldPath {
    pub(crate) path: [u16; 7],
    pub(crate) last: usize,
}

impl Default for FieldPath {
    #[inline]
    fn default() -> Self {
        FieldPath {
            path: [u16::MAX, 0, 0, 0, 0, 0, 0],
            last: 0,
        }
    }
}

impl FieldPath {
    #[inline]
    pub(crate) fn push(&mut self, val: u16) {
        self.last += 1;
        self.path[self.last] = val;
    }

    #[inline]
    pub(crate) fn pop(&mut self, n: usize) {
        self.last -= n;
    }

    #[inline]
    pub(crate) fn inc(&mut self, n: usize, val: u16) {
        self.path[n] = self.path[n].wrapping_add(val)
    }

    #[inline]
    pub(crate) fn sub(&mut self, n: usize, val: u16) {
        self.path[n] = self.path[n].wrapping_sub(val)
    }

    #[inline]
    pub(crate) fn inc_curr(&mut self, val: u16) {
        self.path[self.last] = self.path[self.last].wrapping_add(val)
    }
}