# source2-demo
[](https://crates.io/crates/source2-demo)
[](https://docs.rs/source2-demo)
[](https://github.com/Rupas1k/source2-demo)
`source2-demo` is a Rust library for parsing Source 2 engine demo files.
## Supported Games
- Dota 2
- Deadlock
- Counter-Strike 2
## Installation
Add the following to your `Cargo.toml` and enable the feature for the game you want to parse:
```toml
[dependencies]
# For Dota 2
source2-demo = { version = "0.3", features = ["dota"] }
# For Deadlock
# source2-demo = { version = "0.3", features = ["deadlock"] }
# For Counter-Strike 2
# source2-demo = { version = "0.3", features = ["cs2"] }
```
## Quick Start: Parsing Chat Messages
Here's a simple program that prints chat messages from a Dota 2 replay. It handles the `CDotaUserMsgChatMessage` protobuf message and prints the player's name and their message.
More examples can be found in the `d2-examples` and `dl-examples` directories.
```rust
use source2_demo::prelude::*;
use source2_demo::proto::*;
// Create a struct that implements the Default trait
#[derive(Default)]
struct Chat;
// Mark the impl block with the observer attribute
#[observer(all)]
impl Chat {
// Use the on_message attribute to mark the protobuf message handler
#[on_message]
fn handle_chat_msg(
&mut self,
ctx: &Context,
chat_msg: CDotaUserMsgChatMessage, // Use any protobuf message as an argument
) -> ObserverResult {
if let Ok(pr) = ctx.entities().get_by_class_name("CDOTA_PlayerResource") {
let name: String = property!(
pr,
"m_vecPlayerData.{:04}.m_iszPlayerName",
chat_msg.source_player_id()
);
println!("{}: {}", name, chat_msg.message_text());
}
Ok(())
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Read the replay file
let replay = unsafe { memmap2::Mmap::map(&std::fs::File::open("replay.dem")?)? };
// Create a parser
let mut parser = Parser::new(&replay)?;
// Register observers
parser.register_observer::<Chat>();
// Run the parser
parser.run_to_end()?;
Ok(())
}
```
## Building Examples
To build the examples, clone the repository and use Cargo:
```shell
git clone https://github.com/Rupas1k/source2-demo
cd source2-demo
# Build examples for a specific game
cd dl-examples # d2-examples
cargo build --release
```
## Features
The crate supports the following cargo features:
- **`dota`** - Enable Dota 2 replay parsing (includes Dota 2 protobufs)
- **`deadlock`** - Enable Deadlock replay parsing (includes Citadel protobufs)
- **`cs2`** - Enable Counter-Strike 2 replay parsing (includes CS2 protobufs)
- **`mimalloc`** (default) - Use mimalloc as the global allocator for improved performance
You can enable multiple game features if needed:
```toml
source2-demo = { version = "*", features = ["dota", "cs2"] }
```
You can disable mimalloc if it causes issues on your platform (e.g., WebAssembly):
```toml
source2-demo = { version = "*", default-features = false }
```
## Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
## Credits
This project was inspired by and builds upon the work of other Source 2 demo parsers:
- [clarity](https://github.com/skadistats/clarity) - Java-based Source 2 replay parser
- [manta](https://github.com/dotabuff/manta) - Go-based Dota 2 replay parser
## License
This project is dual-licensed under either:
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or <http://www.apache.org/licenses/LICENSE-2.0>)
- MIT License ([LICENSE-MIT](LICENSE-MIT) or <http://opensource.org/licenses/MIT>)
at your option.
### Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.