soundtouch 0.5.4

A utility wrapper around the SoundTouch C++ audio library
Documentation
//!A safe utility wrapper around the SoundTouch C++ audio library. The API is very similar to the original C++ API.
//!
//!Most of the documentation is copied from the [SoundTouch repository](https://codeberg.org/soundtouch/soundtouch).
//!## High Level Example
//!```rust
//!use soundtouch::{SoundTouch, Setting};
//!
//!const CHANNELS: usize = 2;
//!
//!let mut soundtouch = SoundTouch::new();
//!soundtouch
//!    .set_channels(CHANNELS as u32)
//!    .set_sample_rate(44100)
//!    .set_tempo(1.10)
//!    // Recommended setting to speed up processing
//!    .set_setting(Setting::UseQuickseek, 1);
//!
//!// use actual audio samples here
//!let samples = vec![0.0; 44100 * CHANNELS];
//!let output_samples = soundtouch.generate_audio(&samples);
//!
//!// do something with output_samples
//!
//!```
//!## Low Level Example
//!```rust
//!use soundtouch::{SoundTouch, Setting};
//!
//!const CHANNELS: usize = 2;
//!
//!let mut soundtouch = SoundTouch::new();
//!soundtouch
//!    .set_channels(CHANNELS as u32)
//!    .set_sample_rate(44100)
//!    .set_tempo(1.10)    
//!    // Recommended setting to speed up processing
//!    .set_setting(Setting::UseQuickseek, 1);
//!
//!// use actual audio samples here
//!let mut samples = vec![0.0; 44100 * CHANNELS];
//!
//!const BUF_SIZE: usize = 6720;
//!let mut new_samples: [f32; BUF_SIZE] = [0.0; BUF_SIZE];
//!let mut output_samples: Vec<f32> = Vec::with_capacity(samples.len());
//!soundtouch.put_samples(&samples, samples.len() / CHANNELS);
//!let mut n_samples = 1;
//!while n_samples != 0 {
//!    n_samples = soundtouch.receive_samples(
//!        new_samples.as_mut_slice(),
//!        BUF_SIZE / CHANNELS
//!        );
//!    output_samples.extend_from_slice(&new_samples[..n_samples * CHANNELS]);
//!}
//!soundtouch.flush();
//!
//!// do something with output_samples
//!
//!````
//!Both examples should produce the same output.
//!
//!## Features
//!This create is `no_std` but does provide the [`generate_audio`] utility function, which requires the `alloc` feature (enabled by default).
//!
//!To run in a completely `no_std` environment, disable the default features.
//!
//!- `alloc` (enabled by default): Enables the use of the [`generate_audio`] function.
//!
//![`generate_audio`]: SoundTouch::generate_audio

#![no_std]

mod bpm_detect;
mod sound_touch;
pub use bpm_detect::*;
pub use sound_touch::*;