use sophus_autodiff::linalg::VecF64;
use sophus_renderer::renderables::{
Color,
SceneRenderable,
make_point3,
};
use crate::examples::optics_sim::{
element::Element,
light_path::unproj2,
};
pub struct ScenePoints {
pub p: [VecF64<2>; 2],
}
impl Element for ScenePoints {
fn to_renderable3(&self) -> SceneRenderable {
make_point3(
"points",
&[unproj2(self.p[0].cast()), unproj2(self.p[1].cast())],
&Color::blue(),
5.0,
)
}
}