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//! Internal implementation detail of [`sonos-sdk`](https://crates.io/crates/sonos-sdk). Not intended for direct use.
//!
//! Sonos State Management
//!
//! A sync-first state management system for Sonos devices.
//!
//! # Features
//!
//! - **Sync API**: All operations are synchronous - no async/await required
//! - **Type-safe State**: Strongly typed properties with automatic change detection
//! - **Change Events**: Blocking iterator over property changes
//! - **Watch Pattern**: Register for property changes, iterate to receive them
//!
//! # Quick Start
//!
//! ```rust,ignore
//! use sonos_state::{StateManager, Volume, SpeakerId};
//! use sonos_discovery;
//!
//! // Create state manager (sync - no .await!)
//! let manager = StateManager::new()?;
//!
//! // Add discovered devices
//! let devices = sonos_discovery::get();
//! manager.add_devices(devices)?;
//!
//! // Get current property value
//! let speaker_id = SpeakerId::new("RINCON_123");
//! if let Some(vol) = manager.get_property::<Volume>(&speaker_id) {
//! println!("Current volume: {}%", vol.0);
//! }
//!
//! // Watch for changes
//! manager.register_watch(&speaker_id, "volume");
//!
//! // Blocking iteration over changes
//! for event in manager.iter() {
//! println!("{} changed on {}", event.property_key, event.speaker_id);
//! if let Some(vol) = manager.get_property::<Volume>(&event.speaker_id) {
//! println!("New volume: {}%", vol.0);
//! }
//! }
//! ```
//!
//! # Non-blocking Iteration
//!
//! ```rust,ignore
//! // Check for events without blocking
//! for event in manager.iter().try_iter() {
//! println!("Event: {:?}", event);
//! }
//!
//! // Wait with timeout
//! if let Some(event) = manager.iter().recv_timeout(Duration::from_secs(1)) {
//! println!("Got event: {:?}", event);
//! }
//! ```
// Core modules
// Event decoding
// Event processing
pub
// Sync-first API
// Error types
// ============================================================================
// Re-exports - Main API
// ============================================================================
// State manager
pub use ;
// Change iterator
pub use ChangeIterator;
// Properties
pub use ;
// Model types
pub use ;
// Event decoder
pub use ;
// Error types
pub use ;
// ============================================================================
// Prelude
// ============================================================================
/// Commonly used types for convenient importing