Function translate(...) -> void (stack: 40)
0000: Local(24) = *Local(0)[0..+8]
0001: Local(32) = Local(24) + Local(8) (int)
0002: *Local(0)[0..+8] = Local(32)
0003: Local(24) = *Local(0)[8..+8]
0004: Local(32) = Local(24) + Local(16) (int)
0005: *Local(0)[8..+8] = Local(32)
0006: return
Function dot(...) -> int (stack: 56)
0007: Local(24) = *Local(8)[0..+8]
0008: Local(32) = *Local(16)[0..+8]
0009: Local(40) = Local(24) * Local(32) (int)
0010: Local(24) = *Local(8)[8..+8]
0011: Local(32) = *Local(16)[8..+8]
0012: Local(48) = Local(24) * Local(32) (int)
0013: Local(0) = Local(40) + Local(48) (int)
0014: return
Function bump(...) -> void (stack: 32)
0015: Local(8) = *Local(0)
0016: load Local(16) = MaybeSignedInt(1)
0017: Local(24) = Local(8) + Local(16) (int)
0018: copy *Local(0) = Local(24)
0019: return
Function main(...) -> int (stack: 120)
0020: load Local(8) = MaybeSignedInt(0)
0021: load Local(16) = MaybeSignedInt(0)
0022: load Local(24) = MaybeSignedInt(1000)
0023: Local(32) = Local(24) <= Local(16) (int)
0024: if Local(32) == false jump to 27
0025: copy Local(0) = Local(8)
0026: return
0027: Local(96)[0..+8] = Local(16)
0028: Local(96)[8..+8] = Local(16)
0029: Local(64)[0..+16] = Local(96)
0030: load Local(24) = MaybeSignedInt(1)
0031: Local(96)[0..+8] = Local(24)
0032: load Local(24) = MaybeSignedInt(2)
0033: Local(96)[8..+8] = Local(24)
0034: Local(64)[16..+16] = Local(96)
0035: copy Local(32) = Local(64)
0036: Local(24) = &Local(32)[0]
0037: copy Local(80) = Local(24)
0038: load Local(88) = MaybeSignedInt(1)
0039: load Local(96) = MaybeSignedInt(2)
0040: call translate(..) with sp=Local(80)
0041: Local(24) = &Local(32)[16]
0042: Local(64) = &*Local(24)[0]
0043: copy Local(88) = Local(64)
0044: call bump(..) with sp=Local(88)
0045: Local(64) = &Local(32)[0]
0046: Local(72) = &Local(32)[16]
0047: copy Local(104) = Local(64)
0048: copy Local(112) = Local(72)
0049: call dot(..) with sp=Local(96)
0050: copy Local(24) = Local(96)
0051: Local(8) = Local(8) + Local(24) (int)
0052: Local(96) = Local(32)[0..+16]
0053: Local(24) = Local(96)[0..+8]
0054: Local(80)[0..+8] = Local(24)
0055: Local(96) = Local(32)[0..+16]
0056: Local(24) = Local(96)[8..+8]
0057: Local(80)[8..+8] = Local(24)
0058: copy Local(64) = Local(80)
0059: Local(80) = Local(32)[0..+16]
0060: Local(24) = Local(64) == Local(80) (16 bytes)
0061: if Local(24) == false jump to 64
0062: load Local(80) = MaybeSignedInt(1)
0063: Local(8) = Local(8) + Local(80) (int)
0064: load Local(24) = MaybeSignedInt(1)
0065: Local(16) = Local(16) + Local(24) (int)
0066: jump to 22