use bevy::prelude::*;
use some_bevy_tools::split_screen;
pub fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(split_screen::SplitScreenPlugin::default())
.add_systems(Startup, setup)
.add_systems(Update, update)
.run();
}
#[derive(Component)]
struct MoveCamera;
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((Camera2dBundle::default(), split_screen::LeftCamera));
commands.spawn((
Camera2dBundle::default(),
split_screen::RightCamera,
MoveCamera,
));
commands.spawn((SpriteBundle {
texture: asset_server.load("ducky.png"),
..Default::default()
},));
}
fn update(time: Res<Time>, mut query: Query<&mut Transform, With<MoveCamera>>) {
for mut transform in query.iter_mut() {
transform.translation.x = 1000.0 * time.elapsed_seconds().sin();
}
}