use std::fmt::Debug;
use std::marker::PhantomData;
use solverforge_core::domain::PlanningSolution;
use solverforge_scoring::Director;
use crate::heuristic::r#move::{ChangeMove, Move};
use crate::heuristic::selector::{EntityReference, EntitySelector, ValueSelector};
use super::ConstructionSlotId;
pub struct Placement<S, M>
where
S: PlanningSolution,
M: Move<S>,
{
pub entity_ref: EntityReference,
pub moves: Vec<M>,
keep_current_legal: bool,
slot_id: Option<ConstructionSlotId>,
_phantom: PhantomData<fn() -> S>,
}
impl<S, M> Placement<S, M>
where
S: PlanningSolution,
M: Move<S>,
{
pub fn new(entity_ref: EntityReference, moves: Vec<M>) -> Self {
Self {
entity_ref,
moves,
keep_current_legal: false,
slot_id: None,
_phantom: PhantomData,
}
}
pub fn is_empty(&self) -> bool {
self.moves.is_empty()
}
pub fn with_keep_current_legal(mut self, legal: bool) -> Self {
self.keep_current_legal = legal;
self
}
pub fn keep_current_legal(&self) -> bool {
self.keep_current_legal
}
pub(crate) fn with_slot_id(mut self, slot_id: ConstructionSlotId) -> Self {
self.slot_id = Some(slot_id);
self
}
pub(crate) fn slot_id(&self) -> Option<ConstructionSlotId> {
self.slot_id
}
pub fn take_move(&mut self, index: usize) -> M {
self.moves.swap_remove(index)
}
}
impl<S, M> Debug for Placement<S, M>
where
S: PlanningSolution,
M: Move<S>,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Placement")
.field("entity_ref", &self.entity_ref)
.field("move_count", &self.moves.len())
.field("keep_current_legal", &self.keep_current_legal)
.field("slot_id", &self.slot_id)
.finish()
}
}
pub trait EntityPlacer<S, M>: Send + Debug
where
S: PlanningSolution,
M: Move<S>,
{
fn get_placements<D: Director<S>>(&self, score_director: &D) -> Vec<Placement<S, M>>;
}
pub struct QueuedEntityPlacer<S, V, ES, VS>
where
S: PlanningSolution,
ES: EntitySelector<S>,
VS: ValueSelector<S, V>,
{
entity_selector: ES,
value_selector: VS,
getter: fn(&S, usize, usize) -> Option<V>,
setter: fn(&mut S, usize, usize, Option<V>),
variable_index: usize,
variable_name: &'static str,
descriptor_index: usize,
allows_unassigned: bool,
_phantom: PhantomData<fn() -> V>,
}
impl<S, V, ES, VS> QueuedEntityPlacer<S, V, ES, VS>
where
S: PlanningSolution,
ES: EntitySelector<S>,
VS: ValueSelector<S, V>,
{
pub fn new(
entity_selector: ES,
value_selector: VS,
getter: fn(&S, usize, usize) -> Option<V>,
setter: fn(&mut S, usize, usize, Option<V>),
descriptor_index: usize,
variable_index: usize,
variable_name: &'static str,
) -> Self {
Self {
entity_selector,
value_selector,
getter,
setter,
variable_index,
variable_name,
descriptor_index,
allows_unassigned: false,
_phantom: PhantomData,
}
}
pub fn with_allows_unassigned(mut self, allows_unassigned: bool) -> Self {
self.allows_unassigned = allows_unassigned;
self
}
}
impl<S, V, ES, VS> Debug for QueuedEntityPlacer<S, V, ES, VS>
where
S: PlanningSolution,
ES: EntitySelector<S> + Debug,
VS: ValueSelector<S, V> + Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("QueuedEntityPlacer")
.field("entity_selector", &self.entity_selector)
.field("value_selector", &self.value_selector)
.field("variable_name", &self.variable_name)
.field("allows_unassigned", &self.allows_unassigned)
.finish()
}
}
impl<S, V, ES, VS> EntityPlacer<S, ChangeMove<S, V>> for QueuedEntityPlacer<S, V, ES, VS>
where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
VS: ValueSelector<S, V>,
{
fn get_placements<D: Director<S>>(
&self,
score_director: &D,
) -> Vec<Placement<S, ChangeMove<S, V>>> {
let variable_name = self.variable_name;
let descriptor_index = self.descriptor_index;
let getter = self.getter;
let setter = self.setter;
let variable_index = self.variable_index;
let allows_unassigned = self.allows_unassigned;
self.entity_selector
.iter(score_director)
.filter_map(|entity_ref| {
let current_value = getter(
score_director.working_solution(),
entity_ref.entity_index,
variable_index,
);
if current_value.is_some() {
return None;
}
let moves: Vec<ChangeMove<S, V>> = self
.value_selector
.iter(
score_director,
entity_ref.descriptor_index,
entity_ref.entity_index,
)
.map(|value| {
ChangeMove::new(
entity_ref.entity_index,
Some(value),
getter,
setter,
variable_index,
variable_name,
descriptor_index,
)
})
.collect();
if moves.is_empty() {
None
} else {
Some(
Placement::new(entity_ref, moves)
.with_keep_current_legal(allows_unassigned),
)
}
})
.collect()
}
}
pub struct SortedEntityPlacer<S, M, Inner>
where
S: PlanningSolution,
M: Move<S>,
Inner: EntityPlacer<S, M>,
{
inner: Inner,
comparator: fn(&S, usize, usize) -> std::cmp::Ordering,
_phantom: PhantomData<fn() -> (S, M)>,
}
impl<S, M, Inner> SortedEntityPlacer<S, M, Inner>
where
S: PlanningSolution,
M: Move<S>,
Inner: EntityPlacer<S, M>,
{
pub fn new(inner: Inner, comparator: fn(&S, usize, usize) -> std::cmp::Ordering) -> Self {
Self {
inner,
comparator,
_phantom: PhantomData,
}
}
}
impl<S, M, Inner> Debug for SortedEntityPlacer<S, M, Inner>
where
S: PlanningSolution,
M: Move<S>,
Inner: EntityPlacer<S, M>,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("SortedEntityPlacer")
.field("inner", &self.inner)
.finish()
}
}
impl<S, M, Inner> EntityPlacer<S, M> for SortedEntityPlacer<S, M, Inner>
where
S: PlanningSolution,
M: Move<S>,
Inner: EntityPlacer<S, M>,
{
fn get_placements<D: Director<S>>(&self, score_director: &D) -> Vec<Placement<S, M>> {
let mut placements = self.inner.get_placements(score_director);
let solution = score_director.working_solution();
let cmp = self.comparator;
placements.sort_by(|a, b| {
cmp(
solution,
a.entity_ref.entity_index,
b.entity_ref.entity_index,
)
});
placements
}
}
#[cfg(test)]
mod tests;