solverforge-solver 0.8.6

Solver engine for SolverForge
Documentation
// Great Deluge acceptor.

use std::fmt::Debug;

use solverforge_core::domain::PlanningSolution;
use solverforge_core::score::Score;

use super::Acceptor;

/// Great Deluge acceptor - accepts moves above a rising water level.
///
/// The water level starts at the initial solution's score and rises over time.
/// A move is accepted if its resulting score is at or above the current water level.
/// This allows temporary score degradation while gradually tightening acceptance.
///
/// # Algorithm
///
/// 1. Water level starts at initial score
/// 2. Each step, water level rises by `rain_speed * |initial_score|`
/// 3. Accept if `move_score >= water_level`
///
/// # Example
///
/// ```
/// use solverforge_solver::phase::localsearch::GreatDelugeAcceptor;
/// use solverforge_core::score::SoftScore;
/// use solverforge_core::domain::PlanningSolution;
///
/// #[derive(Clone)]
/// struct MySolution;
/// impl PlanningSolution for MySolution {
///     type Score = SoftScore;
///     fn score(&self) -> Option<Self::Score> { None }
///     fn set_score(&mut self, _: Option<Self::Score>) {}
/// }
///
/// // Rain speed of 0.001 means water level rises by 0.1% of |initial| per step
/// let acceptor = GreatDelugeAcceptor::<MySolution>::new(0.001);
/// ```
pub struct GreatDelugeAcceptor<S: PlanningSolution> {
    // Rain speed - ratio of |initial_score| to add per step.
    rain_speed: f64,
    // Current water level.
    water_level: Option<S::Score>,
    // Absolute value of initial score, used to compute increment.
    initial_abs_score: Option<S::Score>,
}

impl<S: PlanningSolution> Debug for GreatDelugeAcceptor<S> {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.debug_struct("GreatDelugeAcceptor")
            .field("rain_speed", &self.rain_speed)
            .finish()
    }
}

impl<S: PlanningSolution> Clone for GreatDelugeAcceptor<S> {
    fn clone(&self) -> Self {
        Self {
            rain_speed: self.rain_speed,
            water_level: self.water_level,
            initial_abs_score: self.initial_abs_score,
        }
    }
}

impl<S: PlanningSolution> GreatDelugeAcceptor<S> {
    /// Creates a new Great Deluge acceptor.
    ///
    /// # Arguments
    /// * `rain_speed` - Ratio of |initial_score| to raise water level per step.
    ///   Typical values: 0.0001 to 0.01
    pub fn new(rain_speed: f64) -> Self {
        Self {
            rain_speed,
            water_level: None,
            initial_abs_score: None,
        }
    }
}

impl<S: PlanningSolution> Default for GreatDelugeAcceptor<S> {
    fn default() -> Self {
        Self::new(0.001)
    }
}

impl<S: PlanningSolution> Acceptor<S> for GreatDelugeAcceptor<S> {
    fn is_accepted(&mut self, last_step_score: &S::Score, move_score: &S::Score) -> bool {
        // Always accept improving moves
        if move_score > last_step_score {
            return true;
        }

        // Accept if at or above water level
        match &self.water_level {
            Some(water_level) => move_score >= water_level,
            None => true, // No water level yet, accept
        }
    }

    fn phase_started(&mut self, initial_score: &S::Score) {
        self.water_level = Some(*initial_score);
        self.initial_abs_score = Some(initial_score.abs());
    }

    fn step_ended(&mut self, _step_score: &S::Score) {
        // Raise water level by rain_speed * |initial_score|
        if let (Some(water), Some(abs_score)) = (&self.water_level, &self.initial_abs_score) {
            let increment = abs_score.multiply(self.rain_speed);
            self.water_level = Some(*water + increment);
        }
    }

    fn phase_ended(&mut self) {
        self.water_level = None;
        self.initial_abs_score = None;
    }
}

#[cfg(test)]
#[path = "great_deluge_tests.rs"]
mod tests;