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/* Move system for modifying planning solutions.
Moves are the fundamental operations that modify planning variables during
solving. The solver explores the solution space by applying different moves
and evaluating their impact on the score.
# Architecture
All moves are fully typed with inline value storage for maximum performance:
- `ChangeMove<S, V>` - assigns a value to a variable
- `SwapMove<S, V>` - swaps values between two entities
- `CompositeMove<'a, S, M1, M2>` - applies two moves by reference
- `PillarChangeMove<S, V>` - changes multiple entities with same value
- `PillarSwapMove<S, V>` - swaps between two pillars
- `ListChangeMove<S, V>` - relocates an element in a list variable
- `ListSwapMove<S, V>` - swaps two elements in list variables
- `SubListChangeMove<S, V>` - relocates a contiguous sublist
- `SubListSwapMove<S, V>` - swaps two contiguous sublists
- `ListReverseMove<S, V>` - reverses a segment (2-opt for TSP)
- `RuinMove<S, V>` - unassigns multiple entities (for Large Neighborhood Search)
- `ListRuinMove<S, V>` - removes elements from a list (for LNS on list variables)
Undo is handled by `RecordingDirector`, not by moves returning undo data.
# Arena Allocation
Use `MoveArena<M>` for O(1) per-step cleanup. Call `reset()` at each step
instead of allocating a new Vec.
# Zero-Erasure Design
Moves are NEVER cloned. Ownership transfers via arena indices:
```
use solverforge_solver::heuristic::MoveArena;
// Simple move type for demonstration
struct SimpleMove { value: i32 }
let mut arena: MoveArena<SimpleMove> = MoveArena::new();
// Store moves - track indices manually
arena.push(SimpleMove { value: 1 }); // index 0
arena.push(SimpleMove { value: 2 }); // index 1
// Take ownership from arena when picking
let selected = arena.take(0);
assert_eq!(selected.value, 1);
// Reset clears arena for next step
arena.reset();
```
*/
pub use MoveArena;
pub use ChangeMove;
pub use CompositeMove;
pub use EitherMove;
pub use ;
pub use ListChangeMove;
pub use ListMoveImpl;
pub use ListReverseMove;
pub use ListRuinMove;
pub use ListSwapMove;
pub use PillarChangeMove;
pub use PillarSwapMove;
pub use RuinMove;
pub use SubListChangeMove;
pub use SubListSwapMove;
pub use SwapMove;
pub use Move;