use std::fmt::Debug;
use std::marker::PhantomData;
use solverforge_core::domain::PlanningSolution;
use solverforge_scoring::Director;
use crate::heuristic::r#move::ListChangeMove;
use super::entity::EntitySelector;
use super::move_selector::MoveSelector;
pub struct ListChangeMoveSelector<S, V, ES> {
entity_selector: ES,
list_len: fn(&S, usize) -> usize,
list_remove: fn(&mut S, usize, usize) -> Option<V>,
list_insert: fn(&mut S, usize, usize, V),
variable_name: &'static str,
descriptor_index: usize,
_phantom: PhantomData<(fn() -> S, fn() -> V)>,
}
impl<S, V: Debug, ES: Debug> Debug for ListChangeMoveSelector<S, V, ES> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("ListChangeMoveSelector")
.field("entity_selector", &self.entity_selector)
.field("variable_name", &self.variable_name)
.field("descriptor_index", &self.descriptor_index)
.finish()
}
}
impl<S, V, ES> ListChangeMoveSelector<S, V, ES> {
pub fn new(
entity_selector: ES,
list_len: fn(&S, usize) -> usize,
list_remove: fn(&mut S, usize, usize) -> Option<V>,
list_insert: fn(&mut S, usize, usize, V),
variable_name: &'static str,
descriptor_index: usize,
) -> Self {
Self {
entity_selector,
list_len,
list_remove,
list_insert,
variable_name,
descriptor_index,
_phantom: PhantomData,
}
}
}
impl<S, V, ES> MoveSelector<S, ListChangeMove<S, V>> for ListChangeMoveSelector<S, V, ES>
where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
ES: EntitySelector<S>,
{
fn iter_moves<'a, D: Director<S>>(
&'a self,
score_director: &'a D,
) -> impl Iterator<Item = ListChangeMove<S, V>> + 'a {
let solution = score_director.working_solution();
let list_len = self.list_len;
let list_remove = self.list_remove;
let list_insert = self.list_insert;
let variable_name = self.variable_name;
let descriptor_index = self.descriptor_index;
let entities: Vec<usize> = self
.entity_selector
.iter(score_director)
.map(|r| r.entity_index)
.collect();
let route_lens: Vec<usize> = entities.iter().map(|&e| list_len(solution, e)).collect();
let mut moves = Vec::new();
for (src_idx, &src_entity) in entities.iter().enumerate() {
let src_len = route_lens[src_idx];
if src_len == 0 {
continue;
}
for src_pos in 0..src_len {
for dst_pos in 0..src_len {
if src_pos == dst_pos || dst_pos == src_pos + 1 {
continue;
}
moves.push(ListChangeMove::new(
src_entity,
src_pos,
src_entity,
dst_pos,
list_len,
list_remove,
list_insert,
variable_name,
descriptor_index,
));
}
for (dst_idx, &dst_entity) in entities.iter().enumerate() {
if dst_idx == src_idx {
continue;
}
let dst_len = route_lens[dst_idx];
for dst_pos in 0..=dst_len {
moves.push(ListChangeMove::new(
src_entity,
src_pos,
dst_entity,
dst_pos,
list_len,
list_remove,
list_insert,
variable_name,
descriptor_index,
));
}
}
}
}
moves.into_iter()
}
fn size<D: Director<S>>(&self, score_director: &D) -> usize {
let solution = score_director.working_solution();
let list_len = self.list_len;
let entities: Vec<usize> = self
.entity_selector
.iter(score_director)
.map(|r| r.entity_index)
.collect();
let route_lens: Vec<usize> = entities.iter().map(|&e| list_len(solution, e)).collect();
let total_elements: usize = route_lens.iter().sum();
let n = entities.len();
if n == 0 || total_elements == 0 {
return 0;
}
let avg_len = total_elements / n;
n * avg_len * (avg_len + (n - 1) * avg_len)
}
}