use std::fmt::Debug;
use std::marker::PhantomData;
use solverforge_core::domain::PlanningSolution;
use solverforge_scoring::Director;
use crate::heuristic::r#move::k_opt_reconnection::{
enumerate_reconnections, KOptReconnection, THREE_OPT_RECONNECTIONS,
};
use crate::heuristic::r#move::{CutPoint, KOptMove};
use super::super::entity::EntitySelector;
use super::super::move_selector::MoveSelector;
use super::config::KOptConfig;
use super::distance_meter::ListPositionDistanceMeter;
pub struct NearbyKOptMoveSelector<S, V, D: ListPositionDistanceMeter<S>, ES> {
entity_selector: ES,
distance_meter: D,
max_nearby: usize,
config: KOptConfig,
patterns: Vec<&'static KOptReconnection>,
list_len: fn(&S, usize) -> usize,
sublist_remove: fn(&mut S, usize, usize, usize) -> Vec<V>,
sublist_insert: fn(&mut S, usize, usize, Vec<V>),
variable_name: &'static str,
descriptor_index: usize,
_phantom: PhantomData<(fn() -> S, fn() -> V)>,
}
impl<S, V: Debug, D: ListPositionDistanceMeter<S>, ES: Debug> Debug
for NearbyKOptMoveSelector<S, V, D, ES>
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("NearbyKOptMoveSelector")
.field("entity_selector", &self.entity_selector)
.field("max_nearby", &self.max_nearby)
.field("config", &self.config)
.field("pattern_count", &self.patterns.len())
.finish()
}
}
impl<S: PlanningSolution, V, D: ListPositionDistanceMeter<S>, ES>
NearbyKOptMoveSelector<S, V, D, ES>
{
#[allow(clippy::too_many_arguments)]
pub fn new(
entity_selector: ES,
distance_meter: D,
max_nearby: usize,
config: KOptConfig,
list_len: fn(&S, usize) -> usize,
sublist_remove: fn(&mut S, usize, usize, usize) -> Vec<V>,
sublist_insert: fn(&mut S, usize, usize, Vec<V>),
variable_name: &'static str,
descriptor_index: usize,
) -> Self {
let patterns: Vec<&'static KOptReconnection> = if config.k == 3 {
THREE_OPT_RECONNECTIONS.iter().collect()
} else {
let generated = enumerate_reconnections(config.k);
let leaked: &'static [KOptReconnection] = Box::leak(generated.into_boxed_slice());
leaked.iter().collect()
};
Self {
entity_selector,
distance_meter,
max_nearby,
config,
patterns,
list_len,
sublist_remove,
sublist_insert,
variable_name,
descriptor_index,
_phantom: PhantomData,
}
}
fn nearby_positions(
&self,
solution: &S,
entity_idx: usize,
origin: usize,
len: usize,
) -> Vec<usize> {
let mut positions: Vec<(usize, f64)> = (0..len)
.filter(|&p| p != origin)
.map(|p| {
let dist = self
.distance_meter
.distance(solution, entity_idx, origin, p);
(p, dist)
})
.collect();
positions.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(std::cmp::Ordering::Equal));
positions.truncate(self.max_nearby);
positions.into_iter().map(|(p, _)| p).collect()
}
}
impl<S, V, DM, ES> MoveSelector<S, KOptMove<S, V>> for NearbyKOptMoveSelector<S, V, DM, ES>
where
S: PlanningSolution,
V: Clone + Send + Sync + Debug + 'static,
DM: ListPositionDistanceMeter<S> + 'static,
ES: EntitySelector<S>,
{
fn iter_moves<'a, SD: Director<S>>(
&'a self,
score_director: &'a SD,
) -> impl Iterator<Item = KOptMove<S, V>> + 'a {
let k = self.config.k;
let min_seg = self.config.min_segment_len;
let patterns = &self.patterns;
let list_len_fn = self.list_len;
let sublist_remove = self.sublist_remove;
let sublist_insert = self.sublist_insert;
let variable_name = self.variable_name;
let descriptor_index = self.descriptor_index;
self.entity_selector
.iter(score_director)
.flat_map(move |entity_ref| {
let entity_idx = entity_ref.entity_index;
let solution = score_director.working_solution();
let len = list_len_fn(solution, entity_idx);
let cuts_iter = NearbyCutIterator::new(self, solution, entity_idx, k, len, min_seg);
cuts_iter.flat_map(move |cuts| {
patterns.iter().map(move |&pattern| {
let mut sorted_cuts = cuts.clone();
sorted_cuts.sort_by_key(|c| c.position());
KOptMove::new(
&sorted_cuts,
pattern,
list_len_fn,
sublist_remove,
sublist_insert,
variable_name,
descriptor_index,
)
})
})
})
}
fn size<SD: Director<S>>(&self, score_director: &SD) -> usize {
let k = self.config.k;
let m = self.max_nearby;
let pattern_count = self.patterns.len();
self.entity_selector
.iter(score_director)
.map(|entity_ref| {
let solution = score_director.working_solution();
let len = (self.list_len)(solution, entity_ref.entity_index);
if len < (k + 1) * self.config.min_segment_len {
0
} else {
len.saturating_sub(k) * m.pow((k - 1) as u32) * pattern_count
}
})
.sum()
}
}
struct NearbyCutIterator<'a, S, V, D: ListPositionDistanceMeter<S>, ES> {
selector: &'a NearbyKOptMoveSelector<S, V, D, ES>,
solution: &'a S,
entity_idx: usize,
k: usize,
len: usize,
min_seg: usize,
stack: Vec<(usize, usize)>,
nearby_cache: Vec<Vec<usize>>,
done: bool,
}
impl<'a, S: PlanningSolution, V, D: ListPositionDistanceMeter<S>, ES>
NearbyCutIterator<'a, S, V, D, ES>
{
fn new(
selector: &'a NearbyKOptMoveSelector<S, V, D, ES>,
solution: &'a S,
entity_idx: usize,
k: usize,
len: usize,
min_seg: usize,
) -> Self {
let min_len = (k + 1) * min_seg;
if len < min_len {
return Self {
selector,
solution,
entity_idx,
k,
len,
min_seg,
stack: vec![],
nearby_cache: vec![],
done: true,
};
}
let mut iter = Self {
selector,
solution,
entity_idx,
k,
len,
min_seg,
stack: vec![(min_seg, 0)],
nearby_cache: vec![vec![]],
done: false,
};
iter.extend_stack();
iter
}
fn extend_stack(&mut self) {
while self.stack.len() < self.k && !self.done {
let (last_pos, _) = *self.stack.last().unwrap();
let nearby =
self.selector
.nearby_positions(self.solution, self.entity_idx, last_pos, self.len);
let remaining_cuts = self.k - self.stack.len();
let min_pos = last_pos + self.min_seg;
let max_pos = self.len - self.min_seg * remaining_cuts;
let valid: Vec<usize> = nearby
.into_iter()
.filter(|&p| p >= min_pos && p <= max_pos)
.collect();
if valid.is_empty() {
if !self.backtrack() {
self.done = true;
return;
}
} else {
self.nearby_cache.push(valid);
let next_pos = self.nearby_cache.last().unwrap()[0];
self.stack.push((next_pos, 0));
}
}
}
fn backtrack(&mut self) -> bool {
while let Some((popped_pos, _idx)) = self.stack.pop() {
self.nearby_cache.pop();
if let Some((_, last_idx)) = self.stack.last_mut() {
let cache_idx = self.nearby_cache.len();
if cache_idx > 0 {
let cache = &self.nearby_cache[cache_idx - 1];
let next_idx = *last_idx + 1;
if next_idx < cache.len() {
*last_idx = next_idx;
let (pos, _) = self.stack.last().unwrap();
let new_pos = cache[next_idx];
if new_pos > *pos {
self.stack.pop();
self.stack.push((new_pos, next_idx));
return true;
}
}
}
} else {
let next_first = popped_pos + 1;
let max_first = self.len - self.min_seg * self.k;
if next_first <= max_first {
self.stack.push((next_first, 0));
self.nearby_cache.push(vec![]);
return true;
}
}
}
false
}
fn advance(&mut self) {
if self.done || self.stack.is_empty() {
self.done = true;
return;
}
if let Some((_, idx)) = self.stack.last_mut() {
let cache_idx = self.nearby_cache.len() - 1;
let cache = &self.nearby_cache[cache_idx];
let next_idx = *idx + 1;
if next_idx < cache.len() {
*idx = next_idx;
let new_pos = cache[next_idx];
self.stack.pop();
self.stack.push((new_pos, next_idx));
return;
}
}
if self.backtrack() {
self.extend_stack();
} else {
self.done = true;
}
}
}
impl<'a, S: PlanningSolution, V, D: ListPositionDistanceMeter<S>, ES> Iterator
for NearbyCutIterator<'a, S, V, D, ES>
{
type Item = Vec<CutPoint>;
fn next(&mut self) -> Option<Self::Item> {
if self.done || self.stack.len() != self.k {
return None;
}
let cuts: Vec<CutPoint> = self
.stack
.iter()
.map(|(pos, _)| CutPoint::new(self.entity_idx, *pos))
.collect();
self.advance();
Some(cuts)
}
}