use std::fmt::Debug;
use std::marker::PhantomData;
use solverforge_core::domain::PlanningSolution;
use solverforge_scoring::Director;
use crate::heuristic::r#move::ListChangeMove;
use crate::heuristic::selector::list_kernel::{
NativeChangeEmitter, NativeNearbyProbe, NearbyChangeCursor, STATIC_NEARBY_CHANGE_ENTITY_SALT,
STATIC_NEARBY_CHANGE_SOURCE_SALT,
};
use super::entity::EntitySelector;
use super::list_support::collect_selected_entities;
use super::move_selector::{
CandidateId, MoveCandidateRef, MoveCursor, MoveSelector, MoveStreamContext,
};
pub trait CrossEntityDistanceMeter<S>: Send + Sync {
fn distance(
&self,
solution: &S,
source_entity: usize,
source_position: usize,
destination_entity: usize,
destination_position: usize,
) -> f64;
}
#[derive(Debug, Clone, Copy)]
pub struct DefaultCrossEntityDistanceMeter;
impl Default for DefaultCrossEntityDistanceMeter {
fn default() -> Self {
Self
}
}
impl<S> CrossEntityDistanceMeter<S> for DefaultCrossEntityDistanceMeter {
fn distance(
&self,
_solution: &S,
source_entity: usize,
source_position: usize,
destination_entity: usize,
destination_position: usize,
) -> f64 {
if source_entity == destination_entity {
(source_position as f64 - destination_position as f64).abs()
} else {
f64::INFINITY
}
}
}
pub struct NearbyListChangeMoveSelector<S, V, D, ES> {
entity_selector: ES,
distance_meter: D,
max_nearby: usize,
list_len: fn(&S, usize) -> usize,
list_get: fn(&S, usize, usize) -> Option<V>,
list_remove: fn(&mut S, usize, usize) -> Option<V>,
list_insert: fn(&mut S, usize, usize, V),
element_owner_fn: Option<fn(&S, &V) -> Option<usize>>,
variable_name: &'static str,
descriptor_index: usize,
_phantom: PhantomData<(fn() -> S, fn() -> V)>,
}
pub struct NearbyListChangeMoveCursor<'a, S, V, D>
where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
D: CrossEntityDistanceMeter<S>,
{
inner: NearbyChangeCursor<S, NativeChangeEmitter<S, V>, NativeNearbyProbe<'a, S, V, D>>,
}
impl<'a, S, V, D> NearbyListChangeMoveCursor<'a, S, V, D>
where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
D: CrossEntityDistanceMeter<S>,
{
fn new(
inner: NearbyChangeCursor<S, NativeChangeEmitter<S, V>, NativeNearbyProbe<'a, S, V, D>>,
) -> Self {
Self { inner }
}
}
impl<S, V, D> MoveCursor<S, ListChangeMove<S, V>> for NearbyListChangeMoveCursor<'_, S, V, D>
where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
D: CrossEntityDistanceMeter<S>,
{
fn next_candidate(&mut self) -> Option<CandidateId> {
self.inner.next_candidate()
}
fn candidate(&self, id: CandidateId) -> Option<MoveCandidateRef<'_, S, ListChangeMove<S, V>>> {
self.inner.candidate(id)
}
fn take_candidate(&mut self, id: CandidateId) -> ListChangeMove<S, V> {
self.inner.take_candidate(id)
}
fn next_owned_candidate(&mut self) -> Option<ListChangeMove<S, V>> {
self.inner.next_owned_candidate()
}
fn next_owned_candidate_matching(
&mut self,
predicate: for<'b> fn(MoveCandidateRef<'b, S, ListChangeMove<S, V>>) -> bool,
) -> Option<ListChangeMove<S, V>> {
self.inner.next_owned_candidate_matching(predicate)
}
fn release_candidate(&mut self, id: CandidateId) -> bool {
self.inner.release_candidate(id)
}
}
impl<S, V, D> Iterator for NearbyListChangeMoveCursor<'_, S, V, D>
where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
D: CrossEntityDistanceMeter<S>,
{
type Item = ListChangeMove<S, V>;
fn next(&mut self) -> Option<Self::Item> {
self.next_owned_candidate()
}
}
impl<S, V: Debug, D, ES: Debug> Debug for NearbyListChangeMoveSelector<S, V, D, ES> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("NearbyListChangeMoveSelector")
.field("entity_selector", &self.entity_selector)
.field("distance_meter", &"<distance_meter>")
.field("max_nearby", &self.max_nearby)
.field("variable_name", &self.variable_name)
.field("descriptor_index", &self.descriptor_index)
.finish()
}
}
impl<S, V, D, ES> NearbyListChangeMoveSelector<S, V, D, ES> {
#[allow(clippy::too_many_arguments)]
pub fn new(
entity_selector: ES,
distance_meter: D,
max_nearby: usize,
list_len: fn(&S, usize) -> usize,
list_get: fn(&S, usize, usize) -> Option<V>,
list_remove: fn(&mut S, usize, usize) -> Option<V>,
list_insert: fn(&mut S, usize, usize, V),
variable_name: &'static str,
descriptor_index: usize,
) -> Self {
Self {
entity_selector,
distance_meter,
max_nearby,
list_len,
list_get,
list_remove,
list_insert,
element_owner_fn: None,
variable_name,
descriptor_index,
_phantom: PhantomData,
}
}
pub fn with_element_owner_fn(
mut self,
element_owner_fn: Option<fn(&S, &V) -> Option<usize>>,
) -> Self {
self.element_owner_fn = element_owner_fn;
self
}
}
impl<S, V, D, ES> MoveSelector<S, ListChangeMove<S, V>>
for NearbyListChangeMoveSelector<S, V, D, ES>
where
S: PlanningSolution,
V: Clone + PartialEq + Send + Sync + Debug + 'static,
D: CrossEntityDistanceMeter<S>,
ES: EntitySelector<S>,
{
type Cursor<'a>
= NearbyListChangeMoveCursor<'a, S, V, D>
where
Self: 'a;
fn open_cursor<'a, SD: Director<S>>(&'a self, score_director: &SD) -> Self::Cursor<'a> {
self.open_cursor_with_context(score_director, MoveStreamContext::default())
}
fn open_cursor_with_context<'a, SD: Director<S>>(
&'a self,
score_director: &SD,
context: MoveStreamContext,
) -> Self::Cursor<'a> {
let solution = score_director.working_solution();
let entity_count = score_director
.entity_count(self.descriptor_index)
.unwrap_or(0);
let mut selected =
collect_selected_entities(&self.entity_selector, score_director, self.list_len);
selected.apply_stream_order(
context,
STATIC_NEARBY_CHANGE_ENTITY_SALT ^ self.descriptor_index as u64,
);
let fixed_to_current_entity = self.element_owner_fn.is_some_and(|_| {
crate::list_placement::selected_elements_fixed_to_current_entities(
self.element_owner_fn,
solution,
entity_count,
&selected.entities,
&selected.route_lens,
self.list_get,
)
});
NearbyListChangeMoveCursor::new(NearbyChangeCursor::new(
NativeChangeEmitter::new(
self.list_len,
self.list_get,
self.list_remove,
self.list_insert,
self.variable_name,
self.descriptor_index,
),
solution.clone(),
NativeNearbyProbe::new(&self.distance_meter, self.list_get, self.element_owner_fn),
selected.entities,
selected.route_lens,
entity_count,
context,
fixed_to_current_entity,
self.max_nearby,
self.descriptor_index,
STATIC_NEARBY_CHANGE_SOURCE_SALT,
))
}
fn size<SD: Director<S>>(&self, score_director: &SD) -> usize {
let selected =
collect_selected_entities(&self.entity_selector, score_director, self.list_len);
selected.total_elements() * self.max_nearby
}
}