Trait solstice::Renderer [−][src]
pub trait Renderer { fn clear(&mut self, settings: ClearSettings<'_>); fn draw<S: ?Sized, M>(
&mut self,
shader: &S,
geometry: &Geometry<M>,
settings: PipelineSettings<'_>
)
where
S: Shader,
M: Mesh; }
Required methods
fn clear(&mut self, settings: ClearSettings<'_>)
[src]
fn draw<S: ?Sized, M>(
&mut self,
shader: &S,
geometry: &Geometry<M>,
settings: PipelineSettings<'_>
) where
S: Shader,
M: Mesh,
[src]
&mut self,
shader: &S,
geometry: &Geometry<M>,
settings: PipelineSettings<'_>
) where
S: Shader,
M: Mesh,
Implementors
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