Trait solstice::Renderer

source ·
pub trait Renderer {
    // Required methods
    fn clear(&mut self, settings: ClearSettings<'_>);
    fn draw<S, M>(
        &mut self,
        shader: &S,
        geometry: &Geometry<M>,
        settings: PipelineSettings<'_>
    )
       where S: Shader + ?Sized,
             M: Mesh;
}

Required Methods§

source

fn clear(&mut self, settings: ClearSettings<'_>)

source

fn draw<S, M>( &mut self, shader: &S, geometry: &Geometry<M>, settings: PipelineSettings<'_> )where S: Shader + ?Sized, M: Mesh,

Implementors§