use solstice::texture::{TextureInfo, TextureType};
use solstice::{canvas as s, TextureKey};
#[derive(Clone, Debug, PartialEq)]
pub struct Canvas {
pub inner: solstice::canvas::Canvas,
}
impl Canvas {
pub fn new(
ctx: &mut solstice::Context,
width: f32,
height: f32,
) -> Result<Self, solstice::GraphicsError> {
Self::with_settings(
ctx,
s::Settings {
width: width as _,
height: height as _,
..s::Settings::default()
},
)
}
pub fn with_settings(
ctx: &mut solstice::Context,
settings: s::Settings,
) -> Result<Self, solstice::GraphicsError> {
let inner = s::Canvas::new(ctx, settings)?;
Ok(Self { inner })
}
pub fn dimensions(&self) -> (f32, f32) {
let info = solstice::texture::Texture::get_texture_info(&self.inner);
(info.width() as _, info.height() as _)
}
}
impl solstice::texture::Texture for Canvas {
fn get_texture_key(&self) -> TextureKey {
self.inner.get_texture_key()
}
fn get_texture_type(&self) -> TextureType {
self.inner.get_texture_type()
}
fn get_texture_info(&self) -> TextureInfo {
self.inner.get_texture_info()
}
}
impl solstice::texture::Texture for &Canvas {
fn get_texture_key(&self) -> TextureKey {
self.inner.get_texture_key()
}
fn get_texture_type(&self) -> TextureType {
self.inner.get_texture_type()
}
fn get_texture_info(&self) -> TextureInfo {
self.inner.get_texture_info()
}
}