#include "../include/soloud.h"
#include "../include/soloud_ay.h"
#include "../include/soloud_audiosource.h"
#include "../include/soloud_bassboostfilter.h"
#include "../include/soloud_biquadresonantfilter.h"
#include "../include/soloud_bus.h"
#include "../include/soloud_dcremovalfilter.h"
#include "../include/soloud_echofilter.h"
#include "../include/soloud_fader.h"
#include "../include/soloud_fft.h"
#include "../include/soloud_fftfilter.h"
#include "../include/soloud_filter.h"
#include "../include/soloud_flangerfilter.h"
#include "../include/soloud_freeverbfilter.h"
#include "../include/soloud_lofifilter.h"
#include "../include/soloud_monotone.h"
#include "../include/soloud_noise.h"
#include "../include/soloud_openmpt.h"
#include "../include/soloud_queue.h"
#include "../include/soloud_robotizefilter.h"
#include "../include/soloud_sfxr.h"
#include "../include/soloud_speech.h"
#include "../include/soloud_tedsid.h"
#include "../include/soloud_vic.h"
#include "../include/soloud_vizsn.h"
#include "../include/soloud_wav.h"
#include "../include/soloud_waveshaperfilter.h"
#include "../include/soloud_wavstream.h"
using namespace SoLoud;
extern "C"
{
void Soloud_destroy(void * aClassPtr)
{
delete (Soloud *)aClassPtr;
}
void * Soloud_create()
{
return (void *)new Soloud;
}
int Soloud_init(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->init();
}
int Soloud_initEx(void * aClassPtr, unsigned int aFlags, unsigned int aBackend, unsigned int aSamplerate, unsigned int aBufferSize, unsigned int aChannels)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->init(aFlags, aBackend, aSamplerate, aBufferSize, aChannels);
}
void Soloud_deinit(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->deinit();
}
unsigned int Soloud_getVersion(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getVersion();
}
const char * Soloud_getErrorString(void * aClassPtr, int aErrorCode)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getErrorString(aErrorCode);
}
unsigned int Soloud_getBackendId(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getBackendId();
}
const char * Soloud_getBackendString(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getBackendString();
}
unsigned int Soloud_getBackendChannels(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getBackendChannels();
}
unsigned int Soloud_getBackendSamplerate(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getBackendSamplerate();
}
unsigned int Soloud_getBackendBufferSize(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getBackendBufferSize();
}
int Soloud_setSpeakerPosition(void * aClassPtr, unsigned int aChannel, float aX, float aY, float aZ)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->setSpeakerPosition(aChannel, aX, aY, aZ);
}
int Soloud_getSpeakerPosition(void * aClassPtr, unsigned int aChannel, float * aX, float * aY, float * aZ)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getSpeakerPosition(aChannel, *aX, *aY, *aZ);
}
unsigned int Soloud_play(void * aClassPtr, AudioSource * aSound)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->play(*aSound);
}
unsigned int Soloud_playEx(void * aClassPtr, AudioSource * aSound, float aVolume, float aPan, int aPaused, unsigned int aBus)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->play(*aSound, aVolume, aPan, !!aPaused, aBus);
}
unsigned int Soloud_playClocked(void * aClassPtr, double aSoundTime, AudioSource * aSound)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->playClocked(aSoundTime, *aSound);
}
unsigned int Soloud_playClockedEx(void * aClassPtr, double aSoundTime, AudioSource * aSound, float aVolume, float aPan, unsigned int aBus)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->playClocked(aSoundTime, *aSound, aVolume, aPan, aBus);
}
unsigned int Soloud_play3d(void * aClassPtr, AudioSource * aSound, float aPosX, float aPosY, float aPosZ)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->play3d(*aSound, aPosX, aPosY, aPosZ);
}
unsigned int Soloud_play3dEx(void * aClassPtr, AudioSource * aSound, float aPosX, float aPosY, float aPosZ, float aVelX, float aVelY, float aVelZ, float aVolume, int aPaused, unsigned int aBus)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->play3d(*aSound, aPosX, aPosY, aPosZ, aVelX, aVelY, aVelZ, aVolume, !!aPaused, aBus);
}
unsigned int Soloud_play3dClocked(void * aClassPtr, double aSoundTime, AudioSource * aSound, float aPosX, float aPosY, float aPosZ)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->play3dClocked(aSoundTime, *aSound, aPosX, aPosY, aPosZ);
}
unsigned int Soloud_play3dClockedEx(void * aClassPtr, double aSoundTime, AudioSource * aSound, float aPosX, float aPosY, float aPosZ, float aVelX, float aVelY, float aVelZ, float aVolume, unsigned int aBus)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->play3dClocked(aSoundTime, *aSound, aPosX, aPosY, aPosZ, aVelX, aVelY, aVelZ, aVolume, aBus);
}
unsigned int Soloud_playBackground(void * aClassPtr, AudioSource * aSound)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->playBackground(*aSound);
}
unsigned int Soloud_playBackgroundEx(void * aClassPtr, AudioSource * aSound, float aVolume, int aPaused, unsigned int aBus)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->playBackground(*aSound, aVolume, !!aPaused, aBus);
}
int Soloud_seek(void * aClassPtr, unsigned int aVoiceHandle, double aSeconds)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->seek(aVoiceHandle, aSeconds);
}
void Soloud_stop(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->stop(aVoiceHandle);
}
void Soloud_stopAll(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->stopAll();
}
void Soloud_stopAudioSource(void * aClassPtr, AudioSource * aSound)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->stopAudioSource(*aSound);
}
int Soloud_countAudioSource(void * aClassPtr, AudioSource * aSound)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->countAudioSource(*aSound);
}
void Soloud_setFilterParameter(void * aClassPtr, unsigned int aVoiceHandle, unsigned int aFilterId, unsigned int aAttributeId, float aValue)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setFilterParameter(aVoiceHandle, aFilterId, aAttributeId, aValue);
}
float Soloud_getFilterParameter(void * aClassPtr, unsigned int aVoiceHandle, unsigned int aFilterId, unsigned int aAttributeId)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getFilterParameter(aVoiceHandle, aFilterId, aAttributeId);
}
void Soloud_fadeFilterParameter(void * aClassPtr, unsigned int aVoiceHandle, unsigned int aFilterId, unsigned int aAttributeId, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->fadeFilterParameter(aVoiceHandle, aFilterId, aAttributeId, aTo, aTime);
}
void Soloud_oscillateFilterParameter(void * aClassPtr, unsigned int aVoiceHandle, unsigned int aFilterId, unsigned int aAttributeId, float aFrom, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->oscillateFilterParameter(aVoiceHandle, aFilterId, aAttributeId, aFrom, aTo, aTime);
}
double Soloud_getStreamTime(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getStreamTime(aVoiceHandle);
}
double Soloud_getStreamPosition(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getStreamPosition(aVoiceHandle);
}
int Soloud_getPause(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getPause(aVoiceHandle);
}
float Soloud_getVolume(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getVolume(aVoiceHandle);
}
float Soloud_getOverallVolume(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getOverallVolume(aVoiceHandle);
}
float Soloud_getPan(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getPan(aVoiceHandle);
}
float Soloud_getSamplerate(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getSamplerate(aVoiceHandle);
}
int Soloud_getProtectVoice(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getProtectVoice(aVoiceHandle);
}
unsigned int Soloud_getActiveVoiceCount(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getActiveVoiceCount();
}
unsigned int Soloud_getVoiceCount(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getVoiceCount();
}
int Soloud_isValidVoiceHandle(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->isValidVoiceHandle(aVoiceHandle);
}
float Soloud_getRelativePlaySpeed(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getRelativePlaySpeed(aVoiceHandle);
}
float Soloud_getPostClipScaler(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getPostClipScaler();
}
unsigned int Soloud_getMainResampler(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getMainResampler();
}
float Soloud_getGlobalVolume(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getGlobalVolume();
}
unsigned int Soloud_getMaxActiveVoiceCount(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getMaxActiveVoiceCount();
}
int Soloud_getLooping(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getLooping(aVoiceHandle);
}
int Soloud_getAutoStop(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getAutoStop(aVoiceHandle);
}
double Soloud_getLoopPoint(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getLoopPoint(aVoiceHandle);
}
void Soloud_setLoopPoint(void * aClassPtr, unsigned int aVoiceHandle, double aLoopPoint)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setLoopPoint(aVoiceHandle, aLoopPoint);
}
void Soloud_setLooping(void * aClassPtr, unsigned int aVoiceHandle, int aLooping)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setLooping(aVoiceHandle, !!aLooping);
}
void Soloud_setAutoStop(void * aClassPtr, unsigned int aVoiceHandle, int aAutoStop)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setAutoStop(aVoiceHandle, !!aAutoStop);
}
int Soloud_setMaxActiveVoiceCount(void * aClassPtr, unsigned int aVoiceCount)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->setMaxActiveVoiceCount(aVoiceCount);
}
void Soloud_setInaudibleBehavior(void * aClassPtr, unsigned int aVoiceHandle, int aMustTick, int aKill)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setInaudibleBehavior(aVoiceHandle, !!aMustTick, !!aKill);
}
void Soloud_setGlobalVolume(void * aClassPtr, float aVolume)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setGlobalVolume(aVolume);
}
void Soloud_setPostClipScaler(void * aClassPtr, float aScaler)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setPostClipScaler(aScaler);
}
void Soloud_setMainResampler(void * aClassPtr, unsigned int aResampler)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setMainResampler(aResampler);
}
void Soloud_setPause(void * aClassPtr, unsigned int aVoiceHandle, int aPause)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setPause(aVoiceHandle, !!aPause);
}
void Soloud_setPauseAll(void * aClassPtr, int aPause)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setPauseAll(!!aPause);
}
int Soloud_setRelativePlaySpeed(void * aClassPtr, unsigned int aVoiceHandle, float aSpeed)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->setRelativePlaySpeed(aVoiceHandle, aSpeed);
}
void Soloud_setProtectVoice(void * aClassPtr, unsigned int aVoiceHandle, int aProtect)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setProtectVoice(aVoiceHandle, !!aProtect);
}
void Soloud_setSamplerate(void * aClassPtr, unsigned int aVoiceHandle, float aSamplerate)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setSamplerate(aVoiceHandle, aSamplerate);
}
void Soloud_setPan(void * aClassPtr, unsigned int aVoiceHandle, float aPan)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setPan(aVoiceHandle, aPan);
}
void Soloud_setPanAbsolute(void * aClassPtr, unsigned int aVoiceHandle, float aLVolume, float aRVolume)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setPanAbsolute(aVoiceHandle, aLVolume, aRVolume);
}
void Soloud_setChannelVolume(void * aClassPtr, unsigned int aVoiceHandle, unsigned int aChannel, float aVolume)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setChannelVolume(aVoiceHandle, aChannel, aVolume);
}
void Soloud_setVolume(void * aClassPtr, unsigned int aVoiceHandle, float aVolume)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setVolume(aVoiceHandle, aVolume);
}
void Soloud_setDelaySamples(void * aClassPtr, unsigned int aVoiceHandle, unsigned int aSamples)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setDelaySamples(aVoiceHandle, aSamples);
}
void Soloud_fadeVolume(void * aClassPtr, unsigned int aVoiceHandle, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->fadeVolume(aVoiceHandle, aTo, aTime);
}
void Soloud_fadePan(void * aClassPtr, unsigned int aVoiceHandle, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->fadePan(aVoiceHandle, aTo, aTime);
}
void Soloud_fadeRelativePlaySpeed(void * aClassPtr, unsigned int aVoiceHandle, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->fadeRelativePlaySpeed(aVoiceHandle, aTo, aTime);
}
void Soloud_fadeGlobalVolume(void * aClassPtr, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->fadeGlobalVolume(aTo, aTime);
}
void Soloud_schedulePause(void * aClassPtr, unsigned int aVoiceHandle, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->schedulePause(aVoiceHandle, aTime);
}
void Soloud_scheduleStop(void * aClassPtr, unsigned int aVoiceHandle, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->scheduleStop(aVoiceHandle, aTime);
}
void Soloud_oscillateVolume(void * aClassPtr, unsigned int aVoiceHandle, float aFrom, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->oscillateVolume(aVoiceHandle, aFrom, aTo, aTime);
}
void Soloud_oscillatePan(void * aClassPtr, unsigned int aVoiceHandle, float aFrom, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->oscillatePan(aVoiceHandle, aFrom, aTo, aTime);
}
void Soloud_oscillateRelativePlaySpeed(void * aClassPtr, unsigned int aVoiceHandle, float aFrom, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->oscillateRelativePlaySpeed(aVoiceHandle, aFrom, aTo, aTime);
}
void Soloud_oscillateGlobalVolume(void * aClassPtr, float aFrom, float aTo, double aTime)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->oscillateGlobalVolume(aFrom, aTo, aTime);
}
void Soloud_setGlobalFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setGlobalFilter(aFilterId, aFilter);
}
void Soloud_setVisualizationEnable(void * aClassPtr, int aEnable)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->setVisualizationEnable(!!aEnable);
}
float * Soloud_calcFFT(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->calcFFT();
}
float * Soloud_getWave(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getWave();
}
float Soloud_getApproximateVolume(void * aClassPtr, unsigned int aChannel)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getApproximateVolume(aChannel);
}
unsigned int Soloud_getLoopCount(void * aClassPtr, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getLoopCount(aVoiceHandle);
}
float Soloud_getInfo(void * aClassPtr, unsigned int aVoiceHandle, unsigned int aInfoKey)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->getInfo(aVoiceHandle, aInfoKey);
}
unsigned int Soloud_createVoiceGroup(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->createVoiceGroup();
}
int Soloud_destroyVoiceGroup(void * aClassPtr, unsigned int aVoiceGroupHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->destroyVoiceGroup(aVoiceGroupHandle);
}
int Soloud_addVoiceToGroup(void * aClassPtr, unsigned int aVoiceGroupHandle, unsigned int aVoiceHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->addVoiceToGroup(aVoiceGroupHandle, aVoiceHandle);
}
int Soloud_isVoiceGroup(void * aClassPtr, unsigned int aVoiceGroupHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->isVoiceGroup(aVoiceGroupHandle);
}
int Soloud_isVoiceGroupEmpty(void * aClassPtr, unsigned int aVoiceGroupHandle)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->isVoiceGroupEmpty(aVoiceGroupHandle);
}
void Soloud_update3dAudio(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->update3dAudio();
}
int Soloud_set3dSoundSpeed(void * aClassPtr, float aSpeed)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->set3dSoundSpeed(aSpeed);
}
float Soloud_get3dSoundSpeed(void * aClassPtr)
{
Soloud * cl = (Soloud *)aClassPtr;
return cl->get3dSoundSpeed();
}
void Soloud_set3dListenerParameters(void * aClassPtr, float aPosX, float aPosY, float aPosZ, float aAtX, float aAtY, float aAtZ, float aUpX, float aUpY, float aUpZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dListenerParameters(aPosX, aPosY, aPosZ, aAtX, aAtY, aAtZ, aUpX, aUpY, aUpZ);
}
void Soloud_set3dListenerParametersEx(void * aClassPtr, float aPosX, float aPosY, float aPosZ, float aAtX, float aAtY, float aAtZ, float aUpX, float aUpY, float aUpZ, float aVelocityX, float aVelocityY, float aVelocityZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dListenerParameters(aPosX, aPosY, aPosZ, aAtX, aAtY, aAtZ, aUpX, aUpY, aUpZ, aVelocityX, aVelocityY, aVelocityZ);
}
void Soloud_set3dListenerPosition(void * aClassPtr, float aPosX, float aPosY, float aPosZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dListenerPosition(aPosX, aPosY, aPosZ);
}
void Soloud_set3dListenerAt(void * aClassPtr, float aAtX, float aAtY, float aAtZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dListenerAt(aAtX, aAtY, aAtZ);
}
void Soloud_set3dListenerUp(void * aClassPtr, float aUpX, float aUpY, float aUpZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dListenerUp(aUpX, aUpY, aUpZ);
}
void Soloud_set3dListenerVelocity(void * aClassPtr, float aVelocityX, float aVelocityY, float aVelocityZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dListenerVelocity(aVelocityX, aVelocityY, aVelocityZ);
}
void Soloud_set3dSourceParameters(void * aClassPtr, unsigned int aVoiceHandle, float aPosX, float aPosY, float aPosZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dSourceParameters(aVoiceHandle, aPosX, aPosY, aPosZ);
}
void Soloud_set3dSourceParametersEx(void * aClassPtr, unsigned int aVoiceHandle, float aPosX, float aPosY, float aPosZ, float aVelocityX, float aVelocityY, float aVelocityZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dSourceParameters(aVoiceHandle, aPosX, aPosY, aPosZ, aVelocityX, aVelocityY, aVelocityZ);
}
void Soloud_set3dSourcePosition(void * aClassPtr, unsigned int aVoiceHandle, float aPosX, float aPosY, float aPosZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dSourcePosition(aVoiceHandle, aPosX, aPosY, aPosZ);
}
void Soloud_set3dSourceVelocity(void * aClassPtr, unsigned int aVoiceHandle, float aVelocityX, float aVelocityY, float aVelocityZ)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dSourceVelocity(aVoiceHandle, aVelocityX, aVelocityY, aVelocityZ);
}
void Soloud_set3dSourceMinMaxDistance(void * aClassPtr, unsigned int aVoiceHandle, float aMinDistance, float aMaxDistance)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dSourceMinMaxDistance(aVoiceHandle, aMinDistance, aMaxDistance);
}
void Soloud_set3dSourceAttenuation(void * aClassPtr, unsigned int aVoiceHandle, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dSourceAttenuation(aVoiceHandle, aAttenuationModel, aAttenuationRolloffFactor);
}
void Soloud_set3dSourceDopplerFactor(void * aClassPtr, unsigned int aVoiceHandle, float aDopplerFactor)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->set3dSourceDopplerFactor(aVoiceHandle, aDopplerFactor);
}
void Soloud_mix(void * aClassPtr, float * aBuffer, unsigned int aSamples)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->mix(aBuffer, aSamples);
}
void Soloud_mixSigned16(void * aClassPtr, short * aBuffer, unsigned int aSamples)
{
Soloud * cl = (Soloud *)aClassPtr;
cl->mixSigned16(aBuffer, aSamples);
}
void Ay_destroy(void * aClassPtr)
{
delete (Ay *)aClassPtr;
}
void * Ay_create()
{
return (void *)new Ay;
}
void Ay_setVolume(void * aClassPtr, float aVolume)
{
Ay * cl = (Ay *)aClassPtr;
cl->setVolume(aVolume);
}
void Ay_setLooping(void * aClassPtr, int aLoop)
{
Ay * cl = (Ay *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Ay_setAutoStop(void * aClassPtr, int aAutoStop)
{
Ay * cl = (Ay *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Ay_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Ay * cl = (Ay *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Ay_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Ay * cl = (Ay *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Ay_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Ay * cl = (Ay *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Ay_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Ay * cl = (Ay *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Ay_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Ay * cl = (Ay *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Ay_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Ay * cl = (Ay *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Ay_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Ay * cl = (Ay *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Ay_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Ay * cl = (Ay *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Ay_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Ay * cl = (Ay *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Ay_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Ay * cl = (Ay *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Ay_getLoopPoint(void * aClassPtr)
{
Ay * cl = (Ay *)aClassPtr;
return cl->getLoopPoint();
}
void Ay_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Ay * cl = (Ay *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Ay_stop(void * aClassPtr)
{
Ay * cl = (Ay *)aClassPtr;
cl->stop();
}
void BassboostFilter_destroy(void * aClassPtr)
{
delete (BassboostFilter *)aClassPtr;
}
int BassboostFilter_getParamCount(void * aClassPtr)
{
BassboostFilter * cl = (BassboostFilter *)aClassPtr;
return cl->getParamCount();
}
const char * BassboostFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
BassboostFilter * cl = (BassboostFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int BassboostFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
BassboostFilter * cl = (BassboostFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float BassboostFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
BassboostFilter * cl = (BassboostFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float BassboostFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
BassboostFilter * cl = (BassboostFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
int BassboostFilter_setParams(void * aClassPtr, float aBoost)
{
BassboostFilter * cl = (BassboostFilter *)aClassPtr;
return cl->setParams(aBoost);
}
void * BassboostFilter_create()
{
return (void *)new BassboostFilter;
}
void BiquadResonantFilter_destroy(void * aClassPtr)
{
delete (BiquadResonantFilter *)aClassPtr;
}
int BiquadResonantFilter_getParamCount(void * aClassPtr)
{
BiquadResonantFilter * cl = (BiquadResonantFilter *)aClassPtr;
return cl->getParamCount();
}
const char * BiquadResonantFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
BiquadResonantFilter * cl = (BiquadResonantFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int BiquadResonantFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
BiquadResonantFilter * cl = (BiquadResonantFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float BiquadResonantFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
BiquadResonantFilter * cl = (BiquadResonantFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float BiquadResonantFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
BiquadResonantFilter * cl = (BiquadResonantFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
void * BiquadResonantFilter_create()
{
return (void *)new BiquadResonantFilter;
}
int BiquadResonantFilter_setParams(void * aClassPtr, int aType, float aFrequency, float aResonance)
{
BiquadResonantFilter * cl = (BiquadResonantFilter *)aClassPtr;
return cl->setParams(aType, aFrequency, aResonance);
}
void Bus_destroy(void * aClassPtr)
{
delete (Bus *)aClassPtr;
}
void * Bus_create()
{
return (void *)new Bus;
}
void Bus_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Bus * cl = (Bus *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
unsigned int Bus_play(void * aClassPtr, AudioSource * aSound)
{
Bus * cl = (Bus *)aClassPtr;
return cl->play(*aSound);
}
unsigned int Bus_playEx(void * aClassPtr, AudioSource * aSound, float aVolume, float aPan, int aPaused)
{
Bus * cl = (Bus *)aClassPtr;
return cl->play(*aSound, aVolume, aPan, !!aPaused);
}
unsigned int Bus_playClocked(void * aClassPtr, double aSoundTime, AudioSource * aSound)
{
Bus * cl = (Bus *)aClassPtr;
return cl->playClocked(aSoundTime, *aSound);
}
unsigned int Bus_playClockedEx(void * aClassPtr, double aSoundTime, AudioSource * aSound, float aVolume, float aPan)
{
Bus * cl = (Bus *)aClassPtr;
return cl->playClocked(aSoundTime, *aSound, aVolume, aPan);
}
unsigned int Bus_play3d(void * aClassPtr, AudioSource * aSound, float aPosX, float aPosY, float aPosZ)
{
Bus * cl = (Bus *)aClassPtr;
return cl->play3d(*aSound, aPosX, aPosY, aPosZ);
}
unsigned int Bus_play3dEx(void * aClassPtr, AudioSource * aSound, float aPosX, float aPosY, float aPosZ, float aVelX, float aVelY, float aVelZ, float aVolume, int aPaused)
{
Bus * cl = (Bus *)aClassPtr;
return cl->play3d(*aSound, aPosX, aPosY, aPosZ, aVelX, aVelY, aVelZ, aVolume, !!aPaused);
}
unsigned int Bus_play3dClocked(void * aClassPtr, double aSoundTime, AudioSource * aSound, float aPosX, float aPosY, float aPosZ)
{
Bus * cl = (Bus *)aClassPtr;
return cl->play3dClocked(aSoundTime, *aSound, aPosX, aPosY, aPosZ);
}
unsigned int Bus_play3dClockedEx(void * aClassPtr, double aSoundTime, AudioSource * aSound, float aPosX, float aPosY, float aPosZ, float aVelX, float aVelY, float aVelZ, float aVolume)
{
Bus * cl = (Bus *)aClassPtr;
return cl->play3dClocked(aSoundTime, *aSound, aPosX, aPosY, aPosZ, aVelX, aVelY, aVelZ, aVolume);
}
int Bus_setChannels(void * aClassPtr, unsigned int aChannels)
{
Bus * cl = (Bus *)aClassPtr;
return cl->setChannels(aChannels);
}
void Bus_setVisualizationEnable(void * aClassPtr, int aEnable)
{
Bus * cl = (Bus *)aClassPtr;
cl->setVisualizationEnable(!!aEnable);
}
void Bus_annexSound(void * aClassPtr, unsigned int aVoiceHandle)
{
Bus * cl = (Bus *)aClassPtr;
cl->annexSound(aVoiceHandle);
}
float * Bus_calcFFT(void * aClassPtr)
{
Bus * cl = (Bus *)aClassPtr;
return cl->calcFFT();
}
float * Bus_getWave(void * aClassPtr)
{
Bus * cl = (Bus *)aClassPtr;
return cl->getWave();
}
float Bus_getApproximateVolume(void * aClassPtr, unsigned int aChannel)
{
Bus * cl = (Bus *)aClassPtr;
return cl->getApproximateVolume(aChannel);
}
unsigned int Bus_getActiveVoiceCount(void * aClassPtr)
{
Bus * cl = (Bus *)aClassPtr;
return cl->getActiveVoiceCount();
}
unsigned int Bus_getResampler(void * aClassPtr)
{
Bus * cl = (Bus *)aClassPtr;
return cl->getResampler();
}
void Bus_setResampler(void * aClassPtr, unsigned int aResampler)
{
Bus * cl = (Bus *)aClassPtr;
cl->setResampler(aResampler);
}
void Bus_setVolume(void * aClassPtr, float aVolume)
{
Bus * cl = (Bus *)aClassPtr;
cl->setVolume(aVolume);
}
void Bus_setLooping(void * aClassPtr, int aLoop)
{
Bus * cl = (Bus *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Bus_setAutoStop(void * aClassPtr, int aAutoStop)
{
Bus * cl = (Bus *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Bus_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Bus * cl = (Bus *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Bus_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Bus * cl = (Bus *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Bus_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Bus * cl = (Bus *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Bus_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Bus * cl = (Bus *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Bus_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Bus * cl = (Bus *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Bus_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Bus * cl = (Bus *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Bus_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Bus * cl = (Bus *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Bus_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Bus * cl = (Bus *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Bus_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Bus * cl = (Bus *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Bus_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Bus * cl = (Bus *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Bus_getLoopPoint(void * aClassPtr)
{
Bus * cl = (Bus *)aClassPtr;
return cl->getLoopPoint();
}
void Bus_stop(void * aClassPtr)
{
Bus * cl = (Bus *)aClassPtr;
cl->stop();
}
void DCRemovalFilter_destroy(void * aClassPtr)
{
delete (DCRemovalFilter *)aClassPtr;
}
void * DCRemovalFilter_create()
{
return (void *)new DCRemovalFilter;
}
int DCRemovalFilter_setParams(void * aClassPtr)
{
DCRemovalFilter * cl = (DCRemovalFilter *)aClassPtr;
return cl->setParams();
}
int DCRemovalFilter_setParamsEx(void * aClassPtr, float aLength)
{
DCRemovalFilter * cl = (DCRemovalFilter *)aClassPtr;
return cl->setParams(aLength);
}
int DCRemovalFilter_getParamCount(void * aClassPtr)
{
DCRemovalFilter * cl = (DCRemovalFilter *)aClassPtr;
return cl->getParamCount();
}
const char * DCRemovalFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
DCRemovalFilter * cl = (DCRemovalFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int DCRemovalFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
DCRemovalFilter * cl = (DCRemovalFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float DCRemovalFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
DCRemovalFilter * cl = (DCRemovalFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float DCRemovalFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
DCRemovalFilter * cl = (DCRemovalFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
void EchoFilter_destroy(void * aClassPtr)
{
delete (EchoFilter *)aClassPtr;
}
int EchoFilter_getParamCount(void * aClassPtr)
{
EchoFilter * cl = (EchoFilter *)aClassPtr;
return cl->getParamCount();
}
const char * EchoFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
EchoFilter * cl = (EchoFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int EchoFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
EchoFilter * cl = (EchoFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float EchoFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
EchoFilter * cl = (EchoFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float EchoFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
EchoFilter * cl = (EchoFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
void * EchoFilter_create()
{
return (void *)new EchoFilter;
}
int EchoFilter_setParams(void * aClassPtr, float aDelay)
{
EchoFilter * cl = (EchoFilter *)aClassPtr;
return cl->setParams(aDelay);
}
int EchoFilter_setParamsEx(void * aClassPtr, float aDelay, float aDecay, float aFilter)
{
EchoFilter * cl = (EchoFilter *)aClassPtr;
return cl->setParams(aDelay, aDecay, aFilter);
}
void FFTFilter_destroy(void * aClassPtr)
{
delete (FFTFilter *)aClassPtr;
}
void * FFTFilter_create()
{
return (void *)new FFTFilter;
}
int FFTFilter_getParamCount(void * aClassPtr)
{
FFTFilter * cl = (FFTFilter *)aClassPtr;
return cl->getParamCount();
}
const char * FFTFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
FFTFilter * cl = (FFTFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int FFTFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
FFTFilter * cl = (FFTFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float FFTFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
FFTFilter * cl = (FFTFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float FFTFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
FFTFilter * cl = (FFTFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
void FlangerFilter_destroy(void * aClassPtr)
{
delete (FlangerFilter *)aClassPtr;
}
int FlangerFilter_getParamCount(void * aClassPtr)
{
FlangerFilter * cl = (FlangerFilter *)aClassPtr;
return cl->getParamCount();
}
const char * FlangerFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
FlangerFilter * cl = (FlangerFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int FlangerFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
FlangerFilter * cl = (FlangerFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float FlangerFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
FlangerFilter * cl = (FlangerFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float FlangerFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
FlangerFilter * cl = (FlangerFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
void * FlangerFilter_create()
{
return (void *)new FlangerFilter;
}
int FlangerFilter_setParams(void * aClassPtr, float aDelay, float aFreq)
{
FlangerFilter * cl = (FlangerFilter *)aClassPtr;
return cl->setParams(aDelay, aFreq);
}
void FreeverbFilter_destroy(void * aClassPtr)
{
delete (FreeverbFilter *)aClassPtr;
}
int FreeverbFilter_getParamCount(void * aClassPtr)
{
FreeverbFilter * cl = (FreeverbFilter *)aClassPtr;
return cl->getParamCount();
}
const char * FreeverbFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
FreeverbFilter * cl = (FreeverbFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int FreeverbFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
FreeverbFilter * cl = (FreeverbFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float FreeverbFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
FreeverbFilter * cl = (FreeverbFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float FreeverbFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
FreeverbFilter * cl = (FreeverbFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
void * FreeverbFilter_create()
{
return (void *)new FreeverbFilter;
}
int FreeverbFilter_setParams(void * aClassPtr, float aMode, float aRoomSize, float aDamp, float aWidth)
{
FreeverbFilter * cl = (FreeverbFilter *)aClassPtr;
return cl->setParams(aMode, aRoomSize, aDamp, aWidth);
}
void LofiFilter_destroy(void * aClassPtr)
{
delete (LofiFilter *)aClassPtr;
}
int LofiFilter_getParamCount(void * aClassPtr)
{
LofiFilter * cl = (LofiFilter *)aClassPtr;
return cl->getParamCount();
}
const char * LofiFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
LofiFilter * cl = (LofiFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int LofiFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
LofiFilter * cl = (LofiFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float LofiFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
LofiFilter * cl = (LofiFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float LofiFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
LofiFilter * cl = (LofiFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
void * LofiFilter_create()
{
return (void *)new LofiFilter;
}
int LofiFilter_setParams(void * aClassPtr, float aSampleRate, float aBitdepth)
{
LofiFilter * cl = (LofiFilter *)aClassPtr;
return cl->setParams(aSampleRate, aBitdepth);
}
void Monotone_destroy(void * aClassPtr)
{
delete (Monotone *)aClassPtr;
}
void * Monotone_create()
{
return (void *)new Monotone;
}
int Monotone_setParams(void * aClassPtr, int aHardwareChannels)
{
Monotone * cl = (Monotone *)aClassPtr;
return cl->setParams(aHardwareChannels);
}
int Monotone_setParamsEx(void * aClassPtr, int aHardwareChannels, int aWaveform)
{
Monotone * cl = (Monotone *)aClassPtr;
return cl->setParams(aHardwareChannels, aWaveform);
}
int Monotone_load(void * aClassPtr, const char * aFilename)
{
Monotone * cl = (Monotone *)aClassPtr;
return cl->load(aFilename);
}
int Monotone_loadMem(void * aClassPtr, const unsigned char * aMem, unsigned int aLength)
{
Monotone * cl = (Monotone *)aClassPtr;
return cl->loadMem(aMem, aLength);
}
int Monotone_loadMemEx(void * aClassPtr, const unsigned char * aMem, unsigned int aLength, int aCopy, int aTakeOwnership)
{
Monotone * cl = (Monotone *)aClassPtr;
return cl->loadMem(aMem, aLength, !!aCopy, !!aTakeOwnership);
}
int Monotone_loadFile(void * aClassPtr, File * aFile)
{
Monotone * cl = (Monotone *)aClassPtr;
return cl->loadFile(aFile);
}
void Monotone_setVolume(void * aClassPtr, float aVolume)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->setVolume(aVolume);
}
void Monotone_setLooping(void * aClassPtr, int aLoop)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Monotone_setAutoStop(void * aClassPtr, int aAutoStop)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Monotone_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Monotone_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Monotone_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Monotone_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Monotone_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Monotone_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Monotone_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Monotone_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Monotone_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Monotone_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Monotone_getLoopPoint(void * aClassPtr)
{
Monotone * cl = (Monotone *)aClassPtr;
return cl->getLoopPoint();
}
void Monotone_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Monotone_stop(void * aClassPtr)
{
Monotone * cl = (Monotone *)aClassPtr;
cl->stop();
}
void Noise_destroy(void * aClassPtr)
{
delete (Noise *)aClassPtr;
}
void * Noise_create()
{
return (void *)new Noise;
}
void Noise_setOctaveScale(void * aClassPtr, float aOct0, float aOct1, float aOct2, float aOct3, float aOct4, float aOct5, float aOct6, float aOct7, float aOct8, float aOct9)
{
Noise * cl = (Noise *)aClassPtr;
cl->setOctaveScale(aOct0, aOct1, aOct2, aOct3, aOct4, aOct5, aOct6, aOct7, aOct8, aOct9);
}
void Noise_setType(void * aClassPtr, int aType)
{
Noise * cl = (Noise *)aClassPtr;
cl->setType(aType);
}
void Noise_setVolume(void * aClassPtr, float aVolume)
{
Noise * cl = (Noise *)aClassPtr;
cl->setVolume(aVolume);
}
void Noise_setLooping(void * aClassPtr, int aLoop)
{
Noise * cl = (Noise *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Noise_setAutoStop(void * aClassPtr, int aAutoStop)
{
Noise * cl = (Noise *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Noise_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Noise * cl = (Noise *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Noise_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Noise * cl = (Noise *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Noise_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Noise * cl = (Noise *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Noise_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Noise * cl = (Noise *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Noise_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Noise * cl = (Noise *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Noise_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Noise * cl = (Noise *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Noise_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Noise * cl = (Noise *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Noise_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Noise * cl = (Noise *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Noise_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Noise * cl = (Noise *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Noise_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Noise * cl = (Noise *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Noise_getLoopPoint(void * aClassPtr)
{
Noise * cl = (Noise *)aClassPtr;
return cl->getLoopPoint();
}
void Noise_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Noise * cl = (Noise *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Noise_stop(void * aClassPtr)
{
Noise * cl = (Noise *)aClassPtr;
cl->stop();
}
void Openmpt_destroy(void * aClassPtr)
{
delete (Openmpt *)aClassPtr;
}
void * Openmpt_create()
{
return (void *)new Openmpt;
}
int Openmpt_load(void * aClassPtr, const char * aFilename)
{
Openmpt * cl = (Openmpt *)aClassPtr;
return cl->load(aFilename);
}
int Openmpt_loadMem(void * aClassPtr, const unsigned char * aMem, unsigned int aLength)
{
Openmpt * cl = (Openmpt *)aClassPtr;
return cl->loadMem(aMem, aLength);
}
int Openmpt_loadMemEx(void * aClassPtr, const unsigned char * aMem, unsigned int aLength, int aCopy, int aTakeOwnership)
{
Openmpt * cl = (Openmpt *)aClassPtr;
return cl->loadMem(aMem, aLength, !!aCopy, !!aTakeOwnership);
}
int Openmpt_loadFile(void * aClassPtr, File * aFile)
{
Openmpt * cl = (Openmpt *)aClassPtr;
return cl->loadFile(aFile);
}
void Openmpt_setVolume(void * aClassPtr, float aVolume)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->setVolume(aVolume);
}
void Openmpt_setLooping(void * aClassPtr, int aLoop)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Openmpt_setAutoStop(void * aClassPtr, int aAutoStop)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Openmpt_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Openmpt_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Openmpt_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Openmpt_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Openmpt_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Openmpt_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Openmpt_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Openmpt_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Openmpt_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Openmpt_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Openmpt_getLoopPoint(void * aClassPtr)
{
Openmpt * cl = (Openmpt *)aClassPtr;
return cl->getLoopPoint();
}
void Openmpt_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Openmpt_stop(void * aClassPtr)
{
Openmpt * cl = (Openmpt *)aClassPtr;
cl->stop();
}
void Queue_destroy(void * aClassPtr)
{
delete (Queue *)aClassPtr;
}
void * Queue_create()
{
return (void *)new Queue;
}
int Queue_play(void * aClassPtr, AudioSource * aSound)
{
Queue * cl = (Queue *)aClassPtr;
return cl->play(*aSound);
}
unsigned int Queue_getQueueCount(void * aClassPtr)
{
Queue * cl = (Queue *)aClassPtr;
return cl->getQueueCount();
}
int Queue_isCurrentlyPlaying(void * aClassPtr, AudioSource * aSound)
{
Queue * cl = (Queue *)aClassPtr;
return cl->isCurrentlyPlaying(*aSound);
}
int Queue_setParamsFromAudioSource(void * aClassPtr, AudioSource * aSound)
{
Queue * cl = (Queue *)aClassPtr;
return cl->setParamsFromAudioSource(*aSound);
}
int Queue_setParams(void * aClassPtr, float aSamplerate)
{
Queue * cl = (Queue *)aClassPtr;
return cl->setParams(aSamplerate);
}
int Queue_setParamsEx(void * aClassPtr, float aSamplerate, unsigned int aChannels)
{
Queue * cl = (Queue *)aClassPtr;
return cl->setParams(aSamplerate, aChannels);
}
void Queue_setVolume(void * aClassPtr, float aVolume)
{
Queue * cl = (Queue *)aClassPtr;
cl->setVolume(aVolume);
}
void Queue_setLooping(void * aClassPtr, int aLoop)
{
Queue * cl = (Queue *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Queue_setAutoStop(void * aClassPtr, int aAutoStop)
{
Queue * cl = (Queue *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Queue_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Queue * cl = (Queue *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Queue_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Queue * cl = (Queue *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Queue_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Queue * cl = (Queue *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Queue_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Queue * cl = (Queue *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Queue_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Queue * cl = (Queue *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Queue_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Queue * cl = (Queue *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Queue_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Queue * cl = (Queue *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Queue_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Queue * cl = (Queue *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Queue_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Queue * cl = (Queue *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Queue_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Queue * cl = (Queue *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Queue_getLoopPoint(void * aClassPtr)
{
Queue * cl = (Queue *)aClassPtr;
return cl->getLoopPoint();
}
void Queue_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Queue * cl = (Queue *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Queue_stop(void * aClassPtr)
{
Queue * cl = (Queue *)aClassPtr;
cl->stop();
}
void RobotizeFilter_destroy(void * aClassPtr)
{
delete (RobotizeFilter *)aClassPtr;
}
int RobotizeFilter_getParamCount(void * aClassPtr)
{
RobotizeFilter * cl = (RobotizeFilter *)aClassPtr;
return cl->getParamCount();
}
const char * RobotizeFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
RobotizeFilter * cl = (RobotizeFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int RobotizeFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
RobotizeFilter * cl = (RobotizeFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float RobotizeFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
RobotizeFilter * cl = (RobotizeFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float RobotizeFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
RobotizeFilter * cl = (RobotizeFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
void RobotizeFilter_setParams(void * aClassPtr, float aFreq, int aWaveform)
{
RobotizeFilter * cl = (RobotizeFilter *)aClassPtr;
cl->setParams(aFreq, aWaveform);
}
void * RobotizeFilter_create()
{
return (void *)new RobotizeFilter;
}
void Sfxr_destroy(void * aClassPtr)
{
delete (Sfxr *)aClassPtr;
}
void * Sfxr_create()
{
return (void *)new Sfxr;
}
void Sfxr_resetParams(void * aClassPtr)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->resetParams();
}
int Sfxr_loadParams(void * aClassPtr, const char * aFilename)
{
Sfxr * cl = (Sfxr *)aClassPtr;
return cl->loadParams(aFilename);
}
int Sfxr_loadParamsMem(void * aClassPtr, unsigned char * aMem, unsigned int aLength)
{
Sfxr * cl = (Sfxr *)aClassPtr;
return cl->loadParamsMem(aMem, aLength);
}
int Sfxr_loadParamsMemEx(void * aClassPtr, unsigned char * aMem, unsigned int aLength, int aCopy, int aTakeOwnership)
{
Sfxr * cl = (Sfxr *)aClassPtr;
return cl->loadParamsMem(aMem, aLength, !!aCopy, !!aTakeOwnership);
}
int Sfxr_loadParamsFile(void * aClassPtr, File * aFile)
{
Sfxr * cl = (Sfxr *)aClassPtr;
return cl->loadParamsFile(aFile);
}
int Sfxr_loadPreset(void * aClassPtr, int aPresetNo, int aRandSeed)
{
Sfxr * cl = (Sfxr *)aClassPtr;
return cl->loadPreset(aPresetNo, aRandSeed);
}
void Sfxr_setVolume(void * aClassPtr, float aVolume)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->setVolume(aVolume);
}
void Sfxr_setLooping(void * aClassPtr, int aLoop)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Sfxr_setAutoStop(void * aClassPtr, int aAutoStop)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Sfxr_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Sfxr_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Sfxr_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Sfxr_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Sfxr_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Sfxr_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Sfxr_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Sfxr_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Sfxr_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Sfxr_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Sfxr_getLoopPoint(void * aClassPtr)
{
Sfxr * cl = (Sfxr *)aClassPtr;
return cl->getLoopPoint();
}
void Sfxr_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Sfxr_stop(void * aClassPtr)
{
Sfxr * cl = (Sfxr *)aClassPtr;
cl->stop();
}
void Speech_destroy(void * aClassPtr)
{
delete (Speech *)aClassPtr;
}
void * Speech_create()
{
return (void *)new Speech;
}
int Speech_setText(void * aClassPtr, const char * aText)
{
Speech * cl = (Speech *)aClassPtr;
return cl->setText(aText);
}
int Speech_setParams(void * aClassPtr)
{
Speech * cl = (Speech *)aClassPtr;
return cl->setParams();
}
int Speech_setParamsEx(void * aClassPtr, unsigned int aBaseFrequency, float aBaseSpeed, float aBaseDeclination, int aBaseWaveform)
{
Speech * cl = (Speech *)aClassPtr;
return cl->setParams(aBaseFrequency, aBaseSpeed, aBaseDeclination, aBaseWaveform);
}
void Speech_setVolume(void * aClassPtr, float aVolume)
{
Speech * cl = (Speech *)aClassPtr;
cl->setVolume(aVolume);
}
void Speech_setLooping(void * aClassPtr, int aLoop)
{
Speech * cl = (Speech *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Speech_setAutoStop(void * aClassPtr, int aAutoStop)
{
Speech * cl = (Speech *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Speech_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Speech * cl = (Speech *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Speech_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Speech * cl = (Speech *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Speech_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Speech * cl = (Speech *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Speech_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Speech * cl = (Speech *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Speech_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Speech * cl = (Speech *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Speech_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Speech * cl = (Speech *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Speech_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Speech * cl = (Speech *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Speech_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Speech * cl = (Speech *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Speech_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Speech * cl = (Speech *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Speech_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Speech * cl = (Speech *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Speech_getLoopPoint(void * aClassPtr)
{
Speech * cl = (Speech *)aClassPtr;
return cl->getLoopPoint();
}
void Speech_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Speech * cl = (Speech *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Speech_stop(void * aClassPtr)
{
Speech * cl = (Speech *)aClassPtr;
cl->stop();
}
void TedSid_destroy(void * aClassPtr)
{
delete (TedSid *)aClassPtr;
}
void * TedSid_create()
{
return (void *)new TedSid;
}
int TedSid_load(void * aClassPtr, const char * aFilename)
{
TedSid * cl = (TedSid *)aClassPtr;
return cl->load(aFilename);
}
int TedSid_loadMem(void * aClassPtr, const unsigned char * aMem, unsigned int aLength)
{
TedSid * cl = (TedSid *)aClassPtr;
return cl->loadMem(aMem, aLength);
}
int TedSid_loadMemEx(void * aClassPtr, const unsigned char * aMem, unsigned int aLength, int aCopy, int aTakeOwnership)
{
TedSid * cl = (TedSid *)aClassPtr;
return cl->loadMem(aMem, aLength, !!aCopy, !!aTakeOwnership);
}
int TedSid_loadFile(void * aClassPtr, File * aFile)
{
TedSid * cl = (TedSid *)aClassPtr;
return cl->loadFile(aFile);
}
void TedSid_setVolume(void * aClassPtr, float aVolume)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->setVolume(aVolume);
}
void TedSid_setLooping(void * aClassPtr, int aLoop)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->setLooping(!!aLoop);
}
void TedSid_setAutoStop(void * aClassPtr, int aAutoStop)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void TedSid_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void TedSid_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void TedSid_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void TedSid_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void TedSid_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void TedSid_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->set3dCollider(aCollider);
}
void TedSid_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void TedSid_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void TedSid_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void TedSid_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double TedSid_getLoopPoint(void * aClassPtr)
{
TedSid * cl = (TedSid *)aClassPtr;
return cl->getLoopPoint();
}
void TedSid_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void TedSid_stop(void * aClassPtr)
{
TedSid * cl = (TedSid *)aClassPtr;
cl->stop();
}
void Vic_destroy(void * aClassPtr)
{
delete (Vic *)aClassPtr;
}
void * Vic_create()
{
return (void *)new Vic;
}
void Vic_setModel(void * aClassPtr, int model)
{
Vic * cl = (Vic *)aClassPtr;
cl->setModel(model);
}
int Vic_getModel(void * aClassPtr)
{
Vic * cl = (Vic *)aClassPtr;
return cl->getModel();
}
void Vic_setRegister(void * aClassPtr, int reg, unsigned char value)
{
Vic * cl = (Vic *)aClassPtr;
cl->setRegister(reg, value);
}
unsigned char Vic_getRegister(void * aClassPtr, int reg)
{
Vic * cl = (Vic *)aClassPtr;
return cl->getRegister(reg);
}
void Vic_setVolume(void * aClassPtr, float aVolume)
{
Vic * cl = (Vic *)aClassPtr;
cl->setVolume(aVolume);
}
void Vic_setLooping(void * aClassPtr, int aLoop)
{
Vic * cl = (Vic *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Vic_setAutoStop(void * aClassPtr, int aAutoStop)
{
Vic * cl = (Vic *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Vic_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Vic * cl = (Vic *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Vic_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Vic * cl = (Vic *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Vic_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Vic * cl = (Vic *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Vic_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Vic * cl = (Vic *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Vic_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Vic * cl = (Vic *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Vic_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Vic * cl = (Vic *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Vic_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Vic * cl = (Vic *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Vic_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Vic * cl = (Vic *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Vic_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Vic * cl = (Vic *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Vic_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Vic * cl = (Vic *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Vic_getLoopPoint(void * aClassPtr)
{
Vic * cl = (Vic *)aClassPtr;
return cl->getLoopPoint();
}
void Vic_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Vic * cl = (Vic *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Vic_stop(void * aClassPtr)
{
Vic * cl = (Vic *)aClassPtr;
cl->stop();
}
void Vizsn_destroy(void * aClassPtr)
{
delete (Vizsn *)aClassPtr;
}
void * Vizsn_create()
{
return (void *)new Vizsn;
}
void Vizsn_setText(void * aClassPtr, char * aText)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->setText(aText);
}
void Vizsn_setVolume(void * aClassPtr, float aVolume)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->setVolume(aVolume);
}
void Vizsn_setLooping(void * aClassPtr, int aLoop)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Vizsn_setAutoStop(void * aClassPtr, int aAutoStop)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Vizsn_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Vizsn_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Vizsn_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Vizsn_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Vizsn_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Vizsn_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Vizsn_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Vizsn_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Vizsn_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Vizsn_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Vizsn_getLoopPoint(void * aClassPtr)
{
Vizsn * cl = (Vizsn *)aClassPtr;
return cl->getLoopPoint();
}
void Vizsn_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Vizsn_stop(void * aClassPtr)
{
Vizsn * cl = (Vizsn *)aClassPtr;
cl->stop();
}
void Wav_destroy(void * aClassPtr)
{
delete (Wav *)aClassPtr;
}
void * Wav_create()
{
return (void *)new Wav;
}
int Wav_load(void * aClassPtr, const char * aFilename)
{
Wav * cl = (Wav *)aClassPtr;
return cl->load(aFilename);
}
int Wav_loadMem(void * aClassPtr, const unsigned char * aMem, unsigned int aLength)
{
Wav * cl = (Wav *)aClassPtr;
return cl->loadMem(aMem, aLength);
}
int Wav_loadMemEx(void * aClassPtr, const unsigned char * aMem, unsigned int aLength, int aCopy, int aTakeOwnership)
{
Wav * cl = (Wav *)aClassPtr;
return cl->loadMem(aMem, aLength, !!aCopy, !!aTakeOwnership);
}
int Wav_loadFile(void * aClassPtr, File * aFile)
{
Wav * cl = (Wav *)aClassPtr;
return cl->loadFile(aFile);
}
int Wav_loadRawWave8(void * aClassPtr, unsigned char * aMem, unsigned int aLength)
{
Wav * cl = (Wav *)aClassPtr;
return cl->loadRawWave8(aMem, aLength);
}
int Wav_loadRawWave8Ex(void * aClassPtr, unsigned char * aMem, unsigned int aLength, float aSamplerate, unsigned int aChannels)
{
Wav * cl = (Wav *)aClassPtr;
return cl->loadRawWave8(aMem, aLength, aSamplerate, aChannels);
}
int Wav_loadRawWave16(void * aClassPtr, short * aMem, unsigned int aLength)
{
Wav * cl = (Wav *)aClassPtr;
return cl->loadRawWave16(aMem, aLength);
}
int Wav_loadRawWave16Ex(void * aClassPtr, short * aMem, unsigned int aLength, float aSamplerate, unsigned int aChannels)
{
Wav * cl = (Wav *)aClassPtr;
return cl->loadRawWave16(aMem, aLength, aSamplerate, aChannels);
}
int Wav_loadRawWave(void * aClassPtr, float * aMem, unsigned int aLength)
{
Wav * cl = (Wav *)aClassPtr;
return cl->loadRawWave(aMem, aLength);
}
int Wav_loadRawWaveEx(void * aClassPtr, float * aMem, unsigned int aLength, float aSamplerate, unsigned int aChannels, int aCopy, int aTakeOwnership)
{
Wav * cl = (Wav *)aClassPtr;
return cl->loadRawWave(aMem, aLength, aSamplerate, aChannels, !!aCopy, !!aTakeOwnership);
}
double Wav_getLength(void * aClassPtr)
{
Wav * cl = (Wav *)aClassPtr;
return cl->getLength();
}
void Wav_setVolume(void * aClassPtr, float aVolume)
{
Wav * cl = (Wav *)aClassPtr;
cl->setVolume(aVolume);
}
void Wav_setLooping(void * aClassPtr, int aLoop)
{
Wav * cl = (Wav *)aClassPtr;
cl->setLooping(!!aLoop);
}
void Wav_setAutoStop(void * aClassPtr, int aAutoStop)
{
Wav * cl = (Wav *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void Wav_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
Wav * cl = (Wav *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void Wav_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
Wav * cl = (Wav *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void Wav_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
Wav * cl = (Wav *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void Wav_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
Wav * cl = (Wav *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void Wav_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
Wav * cl = (Wav *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void Wav_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
Wav * cl = (Wav *)aClassPtr;
cl->set3dCollider(aCollider);
}
void Wav_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
Wav * cl = (Wav *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void Wav_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
Wav * cl = (Wav *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void Wav_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
Wav * cl = (Wav *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void Wav_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
Wav * cl = (Wav *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double Wav_getLoopPoint(void * aClassPtr)
{
Wav * cl = (Wav *)aClassPtr;
return cl->getLoopPoint();
}
void Wav_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
Wav * cl = (Wav *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void Wav_stop(void * aClassPtr)
{
Wav * cl = (Wav *)aClassPtr;
cl->stop();
}
void WaveShaperFilter_destroy(void * aClassPtr)
{
delete (WaveShaperFilter *)aClassPtr;
}
int WaveShaperFilter_setParams(void * aClassPtr, float aAmount)
{
WaveShaperFilter * cl = (WaveShaperFilter *)aClassPtr;
return cl->setParams(aAmount);
}
void * WaveShaperFilter_create()
{
return (void *)new WaveShaperFilter;
}
int WaveShaperFilter_getParamCount(void * aClassPtr)
{
WaveShaperFilter * cl = (WaveShaperFilter *)aClassPtr;
return cl->getParamCount();
}
const char * WaveShaperFilter_getParamName(void * aClassPtr, unsigned int aParamIndex)
{
WaveShaperFilter * cl = (WaveShaperFilter *)aClassPtr;
return cl->getParamName(aParamIndex);
}
unsigned int WaveShaperFilter_getParamType(void * aClassPtr, unsigned int aParamIndex)
{
WaveShaperFilter * cl = (WaveShaperFilter *)aClassPtr;
return cl->getParamType(aParamIndex);
}
float WaveShaperFilter_getParamMax(void * aClassPtr, unsigned int aParamIndex)
{
WaveShaperFilter * cl = (WaveShaperFilter *)aClassPtr;
return cl->getParamMax(aParamIndex);
}
float WaveShaperFilter_getParamMin(void * aClassPtr, unsigned int aParamIndex)
{
WaveShaperFilter * cl = (WaveShaperFilter *)aClassPtr;
return cl->getParamMin(aParamIndex);
}
void WavStream_destroy(void * aClassPtr)
{
delete (WavStream *)aClassPtr;
}
void * WavStream_create()
{
return (void *)new WavStream;
}
int WavStream_load(void * aClassPtr, const char * aFilename)
{
WavStream * cl = (WavStream *)aClassPtr;
return cl->load(aFilename);
}
int WavStream_loadMem(void * aClassPtr, const unsigned char * aData, unsigned int aDataLen)
{
WavStream * cl = (WavStream *)aClassPtr;
return cl->loadMem(aData, aDataLen);
}
int WavStream_loadMemEx(void * aClassPtr, const unsigned char * aData, unsigned int aDataLen, int aCopy, int aTakeOwnership)
{
WavStream * cl = (WavStream *)aClassPtr;
return cl->loadMem(aData, aDataLen, !!aCopy, !!aTakeOwnership);
}
int WavStream_loadToMem(void * aClassPtr, const char * aFilename)
{
WavStream * cl = (WavStream *)aClassPtr;
return cl->loadToMem(aFilename);
}
int WavStream_loadFile(void * aClassPtr, File * aFile)
{
WavStream * cl = (WavStream *)aClassPtr;
return cl->loadFile(aFile);
}
int WavStream_loadFileToMem(void * aClassPtr, File * aFile)
{
WavStream * cl = (WavStream *)aClassPtr;
return cl->loadFileToMem(aFile);
}
double WavStream_getLength(void * aClassPtr)
{
WavStream * cl = (WavStream *)aClassPtr;
return cl->getLength();
}
void WavStream_setVolume(void * aClassPtr, float aVolume)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->setVolume(aVolume);
}
void WavStream_setLooping(void * aClassPtr, int aLoop)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->setLooping(!!aLoop);
}
void WavStream_setAutoStop(void * aClassPtr, int aAutoStop)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->setAutoStop(!!aAutoStop);
}
void WavStream_set3dMinMaxDistance(void * aClassPtr, float aMinDistance, float aMaxDistance)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->set3dMinMaxDistance(aMinDistance, aMaxDistance);
}
void WavStream_set3dAttenuation(void * aClassPtr, unsigned int aAttenuationModel, float aAttenuationRolloffFactor)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->set3dAttenuation(aAttenuationModel, aAttenuationRolloffFactor);
}
void WavStream_set3dDopplerFactor(void * aClassPtr, float aDopplerFactor)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->set3dDopplerFactor(aDopplerFactor);
}
void WavStream_set3dListenerRelative(void * aClassPtr, int aListenerRelative)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->set3dListenerRelative(!!aListenerRelative);
}
void WavStream_set3dDistanceDelay(void * aClassPtr, int aDistanceDelay)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->set3dDistanceDelay(!!aDistanceDelay);
}
void WavStream_set3dCollider(void * aClassPtr, AudioCollider * aCollider)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->set3dCollider(aCollider);
}
void WavStream_set3dColliderEx(void * aClassPtr, AudioCollider * aCollider, int aUserData)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->set3dCollider(aCollider, aUserData);
}
void WavStream_set3dAttenuator(void * aClassPtr, AudioAttenuator * aAttenuator)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->set3dAttenuator(aAttenuator);
}
void WavStream_setInaudibleBehavior(void * aClassPtr, int aMustTick, int aKill)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->setInaudibleBehavior(!!aMustTick, !!aKill);
}
void WavStream_setLoopPoint(void * aClassPtr, double aLoopPoint)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->setLoopPoint(aLoopPoint);
}
double WavStream_getLoopPoint(void * aClassPtr)
{
WavStream * cl = (WavStream *)aClassPtr;
return cl->getLoopPoint();
}
void WavStream_setFilter(void * aClassPtr, unsigned int aFilterId, Filter * aFilter)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->setFilter(aFilterId, aFilter);
}
void WavStream_stop(void * aClassPtr)
{
WavStream * cl = (WavStream *)aClassPtr;
cl->stop();
}
}